added pathing debug
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@@ -11,7 +11,18 @@ namespace OpenRa.Game
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{
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class Controller
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{
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public IOrderGenerator orderGenerator;
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public IOrderGenerator orderGenerator;
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void ApplyOrders(float2 xy, bool left)
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{
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var doVoice = true;
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if (orderGenerator != null)
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foreach (var order in orderGenerator.Order(xy.ToInt2(), left))
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{
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order.Apply(doVoice);
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doVoice = false;
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}
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}
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float2 dragStart, dragEnd;
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public void HandleMouseInput(MouseInput mi)
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@@ -21,11 +32,8 @@ namespace OpenRa.Game
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if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down)
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{
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if (!(orderGenerator is PlaceBuilding))
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dragStart = dragEnd = xy;
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if (orderGenerator != null)
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foreach (var order in orderGenerator.Order(xy.ToInt2(), true))
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order.Apply();
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dragStart = dragEnd = xy;
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ApplyOrders(xy, true);
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}
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if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Move)
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@@ -51,12 +59,10 @@ namespace OpenRa.Game
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/* update the cursor to reflect the thing under us - note this
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* needs to also happen when the *thing* changes, so per-frame hook */
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dragStart = dragEnd = xy;
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}
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if( mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down )
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if( orderGenerator != null )
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foreach( var order in orderGenerator.Order( xy.ToInt2(), false ) )
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order.Apply();
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}
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if (mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down)
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ApplyOrders(xy, false);
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}
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public Pair<float2, float2>? SelectionBox
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