added pathing debug
This commit is contained in:
@@ -41,7 +41,7 @@ namespace OpenRa.Game.Traits
|
||||
var weapon = Rules.WeaponInfo[ weaponName ];
|
||||
if( weapon.Range * weapon.Range < ( target.Location - self.Location ).LengthSquared ) return false;
|
||||
|
||||
fireDelay = 25 * weapon.ROF / 15;
|
||||
fireDelay = weapon.ROF;
|
||||
|
||||
Game.world.Add( new Bullet( weaponName, self.Owner, self,
|
||||
self.CenterLocation.ToInt2(),
|
||||
@@ -90,7 +90,7 @@ namespace OpenRa.Game.Traits
|
||||
this.Target = target;
|
||||
}
|
||||
|
||||
public override void Apply()
|
||||
public override void Apply( bool doVoice )
|
||||
{
|
||||
var mobile = Attacker.traits.GetOrDefault<Mobile>();
|
||||
if (mobile != null)
|
||||
|
||||
Reference in New Issue
Block a user