Introduce IDecorationBounds to replace Actor.SelectionOverlayBounds.

This commit is contained in:
Paul Chote
2017-12-08 17:31:36 +00:00
committed by reaperrr
parent 6f5d035e79
commit ff5b4b15b3
15 changed files with 148 additions and 64 deletions

View File

@@ -21,19 +21,21 @@ namespace OpenRA.Mods.Common.Graphics
readonly Actor actor;
readonly bool displayHealth;
readonly bool displayExtra;
readonly Rectangle decorationBounds;
public SelectionBarsRenderable(Actor actor, bool displayHealth, bool displayExtra)
: this(actor.CenterPosition, actor)
public SelectionBarsRenderable(Actor actor, Rectangle decorationBounds, bool displayHealth, bool displayExtra)
: this(actor.CenterPosition, actor, decorationBounds)
{
this.displayHealth = displayHealth;
this.displayExtra = displayExtra;
}
public SelectionBarsRenderable(WPos pos, Actor actor)
public SelectionBarsRenderable(WPos pos, Actor actor, Rectangle decorationBounds)
: this()
{
this.pos = pos;
this.actor = actor;
this.decorationBounds = decorationBounds;
}
public WPos Pos { get { return pos; } }
@@ -46,7 +48,7 @@ namespace OpenRA.Mods.Common.Graphics
public IRenderable WithPalette(PaletteReference newPalette) { return this; }
public IRenderable WithZOffset(int newOffset) { return this; }
public IRenderable OffsetBy(WVec vec) { return new SelectionBarsRenderable(pos + vec, actor); }
public IRenderable OffsetBy(WVec vec) { return new SelectionBarsRenderable(pos + vec, actor, decorationBounds); }
public IRenderable AsDecoration() { return this; }
void DrawExtraBars(WorldRenderer wr, float3 start, float3 end)
@@ -150,11 +152,8 @@ namespace OpenRA.Mods.Common.Graphics
var health = actor.TraitOrDefault<IHealth>();
var screenPos = wr.Screen3DPxPosition(pos);
var bounds = actor.SelectionOverlayBounds;
bounds.Offset((int)screenPos.X, (int)screenPos.Y);
var start = new float3(bounds.Left + 1, bounds.Top, screenPos.Z);
var end = new float3(bounds.Right - 1, bounds.Top, screenPos.Z);
var start = new float3(decorationBounds.Left + 1, decorationBounds.Top, screenPos.Z);
var end = new float3(decorationBounds.Right - 1, decorationBounds.Top, screenPos.Z);
if (DisplayHealth)
DrawHealthBar(wr, health, start, end);