Add player random faction info in the objectives panel
This commit is contained in:
committed by
Paul Chote
parent
a68a91bb39
commit
ff60540fac
@@ -101,7 +101,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
|||||||
if (player == null || player.RelationshipWith(pp) == PlayerRelationship.Ally || player.WinState != WinState.Undefined)
|
if (player == null || player.RelationshipWith(pp) == PlayerRelationship.Ally || player.WinState != WinState.Undefined)
|
||||||
{
|
{
|
||||||
flag.GetImageName = () => pp.Faction.InternalName;
|
flag.GetImageName = () => pp.Faction.InternalName;
|
||||||
item.Get<LabelWidget>("FACTION").GetText = () => pp.Faction.Name;
|
var factionName = pp.Faction.Name != pp.DisplayFaction.Name ? "{0} ({1})".F(pp.DisplayFaction.Name, pp.Faction.Name) : pp.Faction.Name;
|
||||||
|
item.Get<LabelWidget>("FACTION").GetText = () => factionName;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user