move widget code to commons
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Network;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class ObserverShroudSelectorLogic
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{
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CameraOption selected;
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CameraOption combined, disableShroud;
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IOrderedEnumerable<IGrouping<int, CameraOption>> teams;
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class CameraOption
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{
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public readonly Player Player;
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public readonly string Label;
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public readonly Color Color;
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public readonly string Race;
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public readonly Func<bool> IsSelected;
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public readonly Action OnClick;
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public CameraOption(ObserverShroudSelectorLogic logic, Player p)
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{
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Player = p;
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Label = p.PlayerName;
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Color = p.Color.RGB;
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Race = p.Country.Race;
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IsSelected = () => p.World.RenderPlayer == p;
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OnClick = () => { p.World.RenderPlayer = p; logic.selected = this; p.World.Selection.Clear(); };
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}
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public CameraOption(ObserverShroudSelectorLogic logic, World w, string label, Player p)
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{
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Player = p;
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Label = label;
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Color = Color.White;
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Race = null;
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IsSelected = () => w.RenderPlayer == p;
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OnClick = () => { w.RenderPlayer = p; logic.selected = this; };
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}
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}
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[ObjectCreator.UseCtor]
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public ObserverShroudSelectorLogic(Widget widget, World world)
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{
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var groups = new Dictionary<string, IEnumerable<CameraOption>>();
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teams = world.Players.Where(p => !p.NonCombatant)
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.Select(p => new CameraOption(this, p))
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.GroupBy(p => (world.LobbyInfo.ClientWithIndex(p.Player.ClientIndex) ?? new Session.Client()).Team)
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.OrderBy(g => g.Key);
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var noTeams = teams.Count() == 1;
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foreach (var t in teams)
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{
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var label = noTeams ? "Players" : t.Key == 0 ? "No Team" : "Team {0}".F(t.Key);
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groups.Add(label, t);
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}
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combined = new CameraOption(this, world, "All Players", world.Players.First(p => p.InternalName == "Everyone"));
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disableShroud = new CameraOption(this, world, "Disable Shroud", null);
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groups.Add("Other", new List<CameraOption>() { combined, disableShroud });
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var shroudSelector = widget.Get<DropDownButtonWidget>("SHROUD_SELECTOR");
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shroudSelector.OnMouseDown = _ =>
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{
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Func<CameraOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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{
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var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
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var showFlag = option.Race != null;
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var label = item.Get<LabelWidget>("LABEL");
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label.IsVisible = () => showFlag;
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label.GetText = () => option.Label;
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label.GetColor = () => option.Color;
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var flag = item.Get<ImageWidget>("FLAG");
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flag.IsVisible = () => showFlag;
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flag.GetImageCollection = () => "flags";
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flag.GetImageName = () => option.Race;
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var labelAlt = item.Get<LabelWidget>("NOFLAG_LABEL");
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labelAlt.IsVisible = () => !showFlag;
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labelAlt.GetText = () => option.Label;
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labelAlt.GetColor = () => option.Color;
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return item;
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};
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shroudSelector.ShowDropDown("SPECTATOR_DROPDOWN_TEMPLATE", 400, groups, setupItem);
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};
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var shroudLabel = shroudSelector.Get<LabelWidget>("LABEL");
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shroudLabel.IsVisible = () => selected.Race != null;
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shroudLabel.GetText = () => selected.Label;
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shroudLabel.GetColor = () => selected.Color;
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var shroudFlag = shroudSelector.Get<ImageWidget>("FLAG");
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shroudFlag.IsVisible = () => selected.Race != null;
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shroudFlag.GetImageCollection = () => "flags";
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shroudFlag.GetImageName = () => selected.Race;
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var shroudLabelAlt = shroudSelector.Get<LabelWidget>("NOFLAG_LABEL");
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shroudLabelAlt.IsVisible = () => selected.Race == null;
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shroudLabelAlt.GetText = () => selected.Label;
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shroudLabelAlt.GetColor = () => selected.Color;
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var keyhandler = shroudSelector.Get<LogicKeyListenerWidget>("SHROUD_KEYHANDLER");
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keyhandler.OnKeyPress = HandleKeyPress;
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selected = disableShroud;
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}
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public bool HandleKeyPress(KeyInput e)
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{
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if (e.Event == KeyInputEvent.Down)
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{
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var h = Hotkey.FromKeyInput(e);
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if (h == Game.Settings.Keys.ObserverCombinedView)
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{
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selected = combined;
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selected.OnClick();
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return true;
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}
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if (h == Game.Settings.Keys.ObserverWorldView)
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{
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selected = disableShroud;
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selected.OnClick();
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return true;
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}
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if (e.Key >= Keycode.NUMBER_0 && e.Key <= Keycode.NUMBER_9)
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{
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var key = (int)e.Key - (int)Keycode.NUMBER_0;
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var team = teams.Where(t => t.Key == key).SelectMany(s => s);
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if (!team.Any())
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return false;
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if (e.Modifiers == Modifiers.Shift)
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team = team.Reverse();
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selected = team.SkipWhile(t => t.Player != selected.Player).Skip(1).FirstOrDefault() ?? team.FirstOrDefault();
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selected.OnClick();
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return true;
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}
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}
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return false;
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}
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}
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}
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