move widget code to commons
This commit is contained in:
@@ -0,0 +1,164 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Orders;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Mods.Common.Widgets;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
{
|
||||
public class OrderButtonsChromeLogic
|
||||
{
|
||||
readonly World world;
|
||||
readonly Widget worldRoot;
|
||||
readonly Widget menuRoot;
|
||||
bool disableSystemButtons;
|
||||
Widget currentWidget;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public OrderButtonsChromeLogic(Widget widget, World world)
|
||||
{
|
||||
this.world = world;
|
||||
var ingameRoot = Ui.Root.Get("INGAME_ROOT");
|
||||
worldRoot = ingameRoot.Get("WORLD_ROOT");
|
||||
menuRoot = ingameRoot.Get("MENU_ROOT");
|
||||
|
||||
Action removeCurrentWidget = () => menuRoot.RemoveChild(currentWidget);
|
||||
world.GameOver += removeCurrentWidget;
|
||||
|
||||
// Order Buttons
|
||||
var sell = widget.GetOrNull<ButtonWidget>("SELL_BUTTON");
|
||||
if (sell != null)
|
||||
{
|
||||
sell.GetKey = _ => Game.Settings.Keys.SellKey;
|
||||
BindOrderButton<SellOrderGenerator>(world, sell, "sell");
|
||||
}
|
||||
|
||||
var repair = widget.GetOrNull<ButtonWidget>("REPAIR_BUTTON");
|
||||
if (repair != null)
|
||||
{
|
||||
repair.GetKey = _ => Game.Settings.Keys.RepairKey;
|
||||
BindOrderButton<RepairOrderGenerator>(world, repair, "repair");
|
||||
}
|
||||
|
||||
var beacon = widget.GetOrNull<ButtonWidget>("BEACON_BUTTON");
|
||||
if (beacon != null)
|
||||
{
|
||||
beacon.GetKey = _ => Game.Settings.Keys.PlaceBeaconKey;
|
||||
BindOrderButton<BeaconOrderGenerator>(world, beacon, "beacon");
|
||||
}
|
||||
|
||||
var power = widget.GetOrNull<ButtonWidget>("POWER_BUTTON");
|
||||
if (power != null)
|
||||
{
|
||||
power.GetKey = _ => Game.Settings.Keys.PowerDownKey;
|
||||
BindOrderButton<PowerDownOrderGenerator>(world, power, "power");
|
||||
}
|
||||
|
||||
// System buttons
|
||||
var options = widget.GetOrNull<MenuButtonWidget>("OPTIONS_BUTTON");
|
||||
if (options != null)
|
||||
{
|
||||
var blinking = false;
|
||||
var lp = world.LocalPlayer;
|
||||
options.IsDisabled = () => disableSystemButtons;
|
||||
options.OnClick = () =>
|
||||
{
|
||||
blinking = false;
|
||||
OpenMenuPanel(options, new WidgetArgs()
|
||||
{
|
||||
{ "activePanel", IngameInfoPanel.AutoSelect }
|
||||
});
|
||||
};
|
||||
options.IsHighlighted = () => blinking && Game.LocalTick % 50 < 25;
|
||||
|
||||
if (lp != null)
|
||||
{
|
||||
Action<Player> startBlinking = player =>
|
||||
{
|
||||
if (player == world.LocalPlayer)
|
||||
blinking = true;
|
||||
};
|
||||
|
||||
var mo = lp.PlayerActor.TraitOrDefault<MissionObjectives>();
|
||||
|
||||
if (mo != null)
|
||||
mo.ObjectiveAdded += startBlinking;
|
||||
}
|
||||
}
|
||||
|
||||
var diplomacy = widget.GetOrNull<MenuButtonWidget>("DIPLOMACY_BUTTON");
|
||||
if (diplomacy != null)
|
||||
{
|
||||
diplomacy.Visible = !world.Map.Visibility.HasFlag(MapVisibility.MissionSelector) && world.Players.Any(a => a != world.LocalPlayer && !a.NonCombatant);
|
||||
diplomacy.IsDisabled = () => disableSystemButtons;
|
||||
diplomacy.OnClick = () => OpenMenuPanel(diplomacy);
|
||||
}
|
||||
|
||||
var debug = widget.GetOrNull<MenuButtonWidget>("DEBUG_BUTTON");
|
||||
if (debug != null)
|
||||
{
|
||||
debug.IsVisible = () => world.LobbyInfo.GlobalSettings.AllowCheats;
|
||||
debug.IsDisabled = () => disableSystemButtons;
|
||||
debug.OnClick = () => OpenMenuPanel(debug, new WidgetArgs()
|
||||
{
|
||||
{ "activePanel", IngameInfoPanel.Debug }
|
||||
});
|
||||
}
|
||||
|
||||
var stats = widget.GetOrNull<MenuButtonWidget>("OBSERVER_STATS_BUTTON");
|
||||
if (stats != null)
|
||||
{
|
||||
stats.IsDisabled = () => disableSystemButtons;
|
||||
stats.OnClick = () => OpenMenuPanel(stats);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenMenuPanel(MenuButtonWidget button, WidgetArgs widgetArgs = null)
|
||||
{
|
||||
disableSystemButtons = true;
|
||||
var cachedPause = world.PredictedPaused;
|
||||
|
||||
if (button.HideIngameUI)
|
||||
worldRoot.IsVisible = () => false;
|
||||
|
||||
if (button.Pause && world.LobbyInfo.IsSinglePlayer)
|
||||
world.SetPauseState(true);
|
||||
|
||||
widgetArgs = widgetArgs ?? new WidgetArgs();
|
||||
widgetArgs.Add("onExit", () =>
|
||||
{
|
||||
if (button.HideIngameUI)
|
||||
worldRoot.IsVisible = () => true;
|
||||
|
||||
if (button.Pause && world.LobbyInfo.IsSinglePlayer)
|
||||
world.SetPauseState(cachedPause);
|
||||
|
||||
menuRoot.RemoveChild(currentWidget);
|
||||
disableSystemButtons = false;
|
||||
});
|
||||
|
||||
currentWidget = Game.LoadWidget(world, button.MenuContainer, menuRoot, widgetArgs);
|
||||
}
|
||||
|
||||
static void BindOrderButton<T>(World world, ButtonWidget w, string icon)
|
||||
where T : IOrderGenerator, new()
|
||||
{
|
||||
w.OnClick = () => world.ToggleInputMode<T>();
|
||||
w.IsHighlighted = () => world.OrderGenerator is T;
|
||||
|
||||
w.Get<ImageWidget>("ICON").GetImageName =
|
||||
() => world.OrderGenerator is T ? icon + "-active" : icon;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user