move widget code to commons
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40
OpenRA.Mods.Common/Widgets/Logic/SimpleTooltipLogic.cs
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40
OpenRA.Mods.Common/Widgets/Logic/SimpleTooltipLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class SimpleTooltipLogic
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{
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[ObjectCreator.UseCtor]
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public SimpleTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, Func<string> getText)
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{
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var label = widget.Get<LabelWidget>("LABEL");
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var font = Game.Renderer.Fonts[label.Font];
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var cachedWidth = 0;
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var labelText = "";
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tooltipContainer.BeforeRender = () =>
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{
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labelText = getText();
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var textWidth = font.Measure(labelText).X;
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if (textWidth != cachedWidth)
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{
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label.Bounds.Width = textWidth;
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widget.Bounds.Width = 2 * label.Bounds.X + textWidth;
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}
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};
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label.GetText = () => labelText;
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}
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}
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}
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