MoveViewport takes a float to allow for smoother panning. Added more scripting to shellmap
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committed by
Chris Forbes
parent
fc72066ed2
commit
ff7daf8727
46
OpenRA.Mods.RA/DefaultShellmapScript.cs
Normal file → Executable file
46
OpenRA.Mods.RA/DefaultShellmapScript.cs
Normal file → Executable file
@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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using System;
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namespace OpenRA.Mods.RA
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{
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@@ -18,29 +19,48 @@ namespace OpenRA.Mods.RA
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class DefaultShellmapScript: IWorldLoaded, ITick
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{
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Dictionary<string, Actor> Actors;
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Dictionary<string, Actor> Actors;
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private static int2 ViewportOrigin;
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public void WorldLoaded(World w)
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{
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Game.MoveViewport((.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2());
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{
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int2 loc = (.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2();
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Game.MoveViewport(loc);
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ViewportOrigin = loc;
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Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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Sound.SoundVolumeModifier = 0f;
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}
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int ticks = 0;
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public void Tick(Actor self)
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{
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int ticks = 0;
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float speed = 4f;
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public void Tick(Actor self)
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{
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var loc = new float2(
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(float)(System.Math.Sin((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 15f + ViewportOrigin.X),
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(float)(System.Math.Cos((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 10f + ViewportOrigin.Y));
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Game.MoveViewport(loc);
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if (ticks == 250)
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{
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Actors["pdox"].Trait<Chronosphere>().Teleport(Actors["ca1"], new int2(90, 70));
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Actors["pdox"].Trait<Chronosphere>().Teleport(Actors["ca2"], new int2(92, 71));
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Actors["pdox"].Trait<Chronosphere>().Teleport(Actors["ca2"], new int2(92, 71));
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}
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if (ticks == 100)
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Actors["mslo1"].Trait<NukeSilo>().Attack(new int2(98, 52));
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if (ticks == 140)
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Actors["mslo2"].Trait<NukeSilo>().Attack(new int2(95, 54));
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if (ticks == 180)
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Actors["mslo3"].Trait<NukeSilo>().Attack(new int2(95, 49));
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if (ticks == 430)
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{
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Actors["mig1"].Trait<AttackPlane>().AttackTarget(Actors["mig1"], Actors["greeceweap"], true);
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Actors["mig2"].Trait<AttackPlane>().AttackTarget(Actors["mig2"], Actors["greeceweap"], true);
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Actors["mig3"].Trait<AttackPlane>().AttackTarget(Actors["mig3"], Actors["greeceweap"], true);
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}
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if (ticks == 100)
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Actors["mslo1"].Trait<NukeSilo>().Attack(new int2(96,53));
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if (ticks == 110)
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Actors["mslo2"].Trait<NukeSilo>().Attack(new int2(92,53));
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if (ticks == 120)
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Actors["mslo3"].Trait<NukeSilo>().Attack(new int2(94,50));
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ticks++;
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}
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