Merge pull request #12981 from abcdefg30/grantOwner

Fix GrantConditionOnPrerequisite not refreshing when the actor's owner changes.
This commit is contained in:
atlimit8
2017-03-19 17:09:08 -05:00
committed by GitHub
2 changed files with 10 additions and 6 deletions

View File

@@ -333,7 +333,6 @@
<Compile Include="Traits\GivesCashOnCapture.cs" />
<Compile Include="Traits\GivesBounty.cs" />
<Compile Include="Traits\GivesExperience.cs" />
<Compile Include="Traits\GrantConditionOnPrerequisite.cs" />
<Compile Include="Traits\Guard.cs" />
<Compile Include="Traits\Guardable.cs" />
<Compile Include="Traits\Harvester.cs" />
@@ -499,6 +498,7 @@
<Compile Include="Traits\Conditions\GrantConditionOnDamageState.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnTerrain.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnMovement.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnPrerequisite.cs" />
<Compile Include="Traits\Conditions\ConditionManager.cs" />
<Compile Include="Traits\Valued.cs" />
<Compile Include="Traits\Voiced.cs" />

View File

@@ -29,15 +29,14 @@ namespace OpenRA.Mods.Common.Traits
public object Create(ActorInitializer init) { return new GrantConditionOnPrerequisite(init.Self, this); }
}
public class GrantConditionOnPrerequisite : INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld
public class GrantConditionOnPrerequisite : INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyOwnerChanged
{
readonly GrantConditionOnPrerequisiteInfo info;
readonly GrantConditionOnPrerequisiteManager globalManager;
ConditionManager conditionManager;
int conditionToken = ConditionManager.InvalidConditionToken;
bool wasAvailable;
ConditionManager conditionManager;
GrantConditionOnPrerequisiteManager globalManager;
int conditionToken = ConditionManager.InvalidConditionToken;
public GrantConditionOnPrerequisite(Actor self, GrantConditionOnPrerequisiteInfo info)
{
@@ -62,6 +61,11 @@ namespace OpenRA.Mods.Common.Traits
globalManager.Unregister(self, this, info.Prerequisites);
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
globalManager = newOwner.PlayerActor.Trait<GrantConditionOnPrerequisiteManager>();
}
public void PrerequisitesUpdated(Actor self, bool available)
{
if (available == wasAvailable || conditionManager == null)