From ffe6b8898611f02453e74ff66d40a779a6db6a2d Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 19 Apr 2013 21:27:38 -0700 Subject: [PATCH] TowerMissiles faster, fire more efficiently Missile optimized to fire a 2-burst quickly and kill orcas, but still does same overall damage as before. Uses missiles more efficiently by having them do lower damage and firing more often. Spread increased from 6 -> 12 since it is too weak against infantry. Damage vs. infantry still low, but at least has some effect vs. groups of infantry. Increased RangeLimit, instead of increasing missile speed, to keep the building's flavor. --- mods/cnc/weapons.yaml | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 98021efe76..2f2e8ec8a0 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -693,35 +693,35 @@ BoatMissile: Damage: 60 TowerMissle: - ROF: 30 + ROF: 24 Range: 8 Report: ROCKET2 ValidTargets: Ground, Air Burst: 2 - BurstDelay: 20 + BurstDelay: 16 Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes - Inaccuracy: 5 + Inaccuracy: 3 Image: DRAGON - ROT: 10 + ROT: 20 Trail: smokey Speed: 35 - RangeLimit: 30 + RangeLimit: 40 Warhead: - Spread: 6 + Spread: 12 Versus: None: 25% Wood: 25% Light: 100% - Heavy: 75% + Heavy: 80% InfDeath: 3 Explosion: med_frag ImpactSound: xplos SmudgeType: Crater - Damage: 60 + Damage: 45 Napalm: ROF: 2