From ffee45cd7652ffc5b455fd63e7bc2741429ee909 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 9 Sep 2017 15:02:01 +0100 Subject: [PATCH] Add AttackMove support for AssaultMove orders and condition granting. --- OpenRA.Mods.Common/Traits/AttackMove.cs | 51 ++++++++++++++++++++++--- 1 file changed, 45 insertions(+), 6 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/AttackMove.cs b/OpenRA.Mods.Common/Traits/AttackMove.cs index e447a2a0d2..eec324fc7d 100644 --- a/OpenRA.Mods.Common/Traits/AttackMove.cs +++ b/OpenRA.Mods.Common/Traits/AttackMove.cs @@ -20,10 +20,18 @@ namespace OpenRA.Mods.Common.Traits { [VoiceReference] public readonly string Voice = "Action"; + [GrantedConditionReference] + [Desc("The condition to grant to self while scanning for targets during an attack-move.")] + public readonly string AttackMoveScanCondition = null; + + [GrantedConditionReference] + [Desc("The condition to grant to self while scanning for targets during an assault-move.")] + public readonly string AssaultMoveScanCondition = null; + public object Create(ActorInitializer init) { return new AttackMove(init.Self, this); } } - class AttackMove : IResolveOrder, IOrderVoice, INotifyIdle, ISync + class AttackMove : INotifyCreated, ITick, IResolveOrder, IOrderVoice, INotifyIdle, ISync { [Sync] public CPos _targetLocation { get { return TargetLocation.HasValue ? TargetLocation.Value : CPos.Zero; } } public CPos? TargetLocation = null; @@ -31,22 +39,53 @@ namespace OpenRA.Mods.Common.Traits readonly IMove move; readonly AttackMoveInfo info; + ConditionManager conditionManager; + int attackMoveToken = ConditionManager.InvalidConditionToken; + int assaultMoveToken = ConditionManager.InvalidConditionToken; + bool assaultMoving = false; + public AttackMove(Actor self, AttackMoveInfo info) { move = self.Trait(); this.info = info; } + void INotifyCreated.Created(Actor self) + { + conditionManager = self.TraitOrDefault(); + } + + void ITick.Tick(Actor self) + { + if (conditionManager == null) + return; + + var activity = self.CurrentActivity as AttackMoveActivity; + var attackActive = activity != null && !assaultMoving; + var assaultActive = activity != null && assaultMoving; + + if (attackActive && attackMoveToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(info.AttackMoveScanCondition)) + attackMoveToken = conditionManager.GrantCondition(self, info.AttackMoveScanCondition); + else if (!attackActive && attackMoveToken != ConditionManager.InvalidConditionToken) + attackMoveToken = conditionManager.RevokeCondition(self, attackMoveToken); + + if (assaultActive && assaultMoveToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(info.AssaultMoveScanCondition)) + assaultMoveToken = conditionManager.GrantCondition(self, info.AssaultMoveScanCondition); + else if (!assaultActive && assaultMoveToken != ConditionManager.InvalidConditionToken) + assaultMoveToken = conditionManager.RevokeCondition(self, assaultMoveToken); + } + public string VoicePhraseForOrder(Actor self, Order order) { - if (order.OrderString == "AttackMove") + if (order.OrderString == "AttackMove" || order.OrderString == "AssaultMove") return info.Voice; return null; } - void Activate(Actor self) + void Activate(Actor self, bool assaultMove) { + assaultMoving = assaultMove; self.QueueActivity(new AttackMoveActivity(self, move.MoveTo(TargetLocation.Value, 1))); } @@ -54,21 +93,21 @@ namespace OpenRA.Mods.Common.Traits { // This might cause the actor to be stuck if the target location is unreachable if (TargetLocation.HasValue && self.Location != TargetLocation.Value) - Activate(self); + Activate(self, assaultMoving); } public void ResolveOrder(Actor self, Order order) { TargetLocation = null; - if (order.OrderString == "AttackMove") + if (order.OrderString == "AttackMove" || order.OrderString == "AssaultMove") { if (!order.Queued) self.CancelActivity(); TargetLocation = move.NearestMoveableCell(order.TargetLocation); self.SetTargetLine(Target.FromCell(self.World, TargetLocation.Value), Color.Red); - Activate(self); + Activate(self, order.OrderString == "AssaultMove"); } } }