Remove RA gates

They aren't used on any shipping map, and removing them significantly
reduces the overscan radius of blockable projectiles in the mod.
This commit is contained in:
reaperrr
2018-04-21 07:01:52 +02:00
committed by abcdefg30
parent 18ed04eab5
commit ffeea72130
5 changed files with 0 additions and 72 deletions

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@@ -704,34 +704,6 @@
EditorTilesetFilter: EditorTilesetFilter:
Categories: Wall Categories: Wall
^Gate:
Inherits: ^BasicBuilding
Valued:
Cost: 250
Health:
HP: 35000
Armor:
Type: Heavy
LineBuildNode:
Types: concrete, gate
-WithSpriteBody:
WithGateSpriteBody:
Tooltip:
Name: Gate
Building:
BuildSounds: place2.aud
TerrainTypes: Clear, Road
UndeploySounds: cashturn.aud
RequiresBuildableArea:
AreaTypes: building
Adjacent: 4
EditorTilesetFilter:
Categories: Wall
Gate:
OpeningSound: cashturn.aud
ClosingSound: cashturn.aud
BlocksProjectilesHeight: 0
^TechBuilding: ^TechBuilding:
Inherits: ^BasicBuilding Inherits: ^BasicBuilding
Huntable: Huntable:

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@@ -1907,50 +1907,6 @@ BRIK:
WithWallSpriteBody: WithWallSpriteBody:
Type: concrete Type: concrete
VGATE:
Inherits: ^Gate
HitShape:
UseTargetableCellsOffsets: true
Type: Rectangle
TopLeft: -512, -1536
BottomRight: 512, 1536
Building:
Footprint: x x x
Dimensions: 1,3
WithGateSpriteBody:
WallConnections: 0,-1, 0,3
LineBuildNode:
Connections: 0,-1, 0,1
Tooltip:
Name: Vertical Gate
HGATE:
Inherits: ^Gate
HitShape:
UseTargetableCellsOffsets: true
Type: Rectangle
TopLeft: -1536, -512
BottomRight: 1536, 512
Building:
Footprint: xxx
Dimensions: 3,1
WithGateSpriteBody:
WallConnections: -1,0, 3,0
LineBuildNode:
Connections: -1,0, 1,0
Tooltip:
Name: Horizontal Gate
RenderSprites:
Image: agate
FactionImages:
allies: agate
england: agate
france: agate
germany: agate
soviet: sgate
russia: sgate
ukraine: sgate
CYCL: CYCL:
Inherits: ^Wall Inherits: ^Wall
Tooltip: Tooltip: