Remove RA gates
They aren't used on any shipping map, and removing them significantly reduces the overscan radius of blockable projectiles in the mod.
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@@ -704,34 +704,6 @@
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EditorTilesetFilter:
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Categories: Wall
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^Gate:
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Inherits: ^BasicBuilding
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Valued:
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Cost: 250
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Health:
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HP: 35000
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Armor:
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Type: Heavy
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LineBuildNode:
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Types: concrete, gate
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-WithSpriteBody:
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WithGateSpriteBody:
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Tooltip:
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Name: Gate
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Building:
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BuildSounds: place2.aud
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TerrainTypes: Clear, Road
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UndeploySounds: cashturn.aud
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RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 4
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EditorTilesetFilter:
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Categories: Wall
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Gate:
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OpeningSound: cashturn.aud
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ClosingSound: cashturn.aud
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BlocksProjectilesHeight: 0
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^TechBuilding:
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Inherits: ^BasicBuilding
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Huntable:
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@@ -1907,50 +1907,6 @@ BRIK:
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WithWallSpriteBody:
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Type: concrete
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VGATE:
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Inherits: ^Gate
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HitShape:
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UseTargetableCellsOffsets: true
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Type: Rectangle
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TopLeft: -512, -1536
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BottomRight: 512, 1536
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Building:
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Footprint: x x x
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Dimensions: 1,3
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WithGateSpriteBody:
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WallConnections: 0,-1, 0,3
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LineBuildNode:
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Connections: 0,-1, 0,1
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Tooltip:
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Name: Vertical Gate
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HGATE:
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Inherits: ^Gate
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HitShape:
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UseTargetableCellsOffsets: true
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Type: Rectangle
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TopLeft: -1536, -512
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BottomRight: 1536, 512
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Building:
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Footprint: xxx
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Dimensions: 3,1
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WithGateSpriteBody:
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WallConnections: -1,0, 3,0
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LineBuildNode:
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Connections: -1,0, 1,0
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Tooltip:
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Name: Horizontal Gate
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RenderSprites:
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Image: agate
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FactionImages:
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allies: agate
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england: agate
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france: agate
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germany: agate
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soviet: sgate
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russia: sgate
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ukraine: sgate
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CYCL:
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Inherits: ^Wall
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Tooltip:
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