Gustas
ec01f63317
Add missing dispose calls
2025-03-29 13:58:24 +00:00
RoosterDragon
bf7f81b7fe
Improve some String.Split calls.
2024-11-15 22:28:18 +02:00
Paul Chote
67254e0b39
Rename Fluent *GetString methods to GetMessage.
2024-11-03 16:52:47 +02:00
Paul Chote
b29b685058
Rename Fluent-related code to be more precise.
2024-10-04 15:11:27 +03:00
RoosterDragon
cf0e73e75e
Improve performance of copy-paste in map editor.
...
- EditorActorLayer now tracks previews on map with a SpatiallyPartitioned instead of a Dictionary. This allows the copy-paste logic to call an efficient PreviewsInCellRegion method, instead of asking for previews cell-by-cell.
- EditorActorPreview subscribes to the CellEntryChanged methods on the map. Previously the preview was refreshed regardless of which cell changed. Now the preview only regenerates if the preview's footprint has been affected.
2024-06-16 13:35:13 +03:00
Gustas
f337450348
Link no longer exists
2024-06-03 10:25:06 +02:00
Gustas
a20f5981e2
Fix TSVeinRenderer not having tooltip translated
2024-06-02 16:54:40 +02:00
Matthias Mailänder
97c61e0068
Extract strings from resource renderer.
2024-04-30 11:27:46 +03:00
RoosterDragon
5f97e2de5a
Make Color use uint for ARGB.
...
This is a more natural representation than int that allows removal of casts in many places that require uint. Additionally, we can change the internal representation from long to uint, making the Color struct smaller. Since arrays of colors are common, this can save on memory.
2024-03-09 21:10:02 +02:00
Paul Chote
6c56ea4c55
Introduce Renderer.WorldBufferSnapshot().
2023-12-15 13:37:05 +02:00
RoosterDragon
acca837142
Fix RCS1246
2023-11-19 19:28:57 +02:00
RoosterDragon
c8efc5fdd7
Fix CA1854
2023-11-16 09:29:17 +02:00
RoosterDragon
360f24f609
Fix IDE0055
...
This rule no longer appears to be buggy, so enforce it. Some of the automated fixes are adjusted in order to improve the result. #pragma directives have no option to control indentation, so remove them where possible.
2023-11-16 08:45:10 +02:00
RoosterDragon
eb287d9b8d
Fix RCS1089
2023-11-10 10:38:41 +02:00
RoosterDragon
9f1ea57d3c
Fix RCS1041
2023-10-30 23:31:33 +02:00
Paul Chote
44d7903a4b
Add dynamic ChronoVortexRenderable.
2023-10-27 10:37:28 +03:00
Paul Chote
4547f3c2b9
Change PaletteReference.TextureIndex to an integer.
2023-10-23 22:42:33 +03:00
Gustas
686040a316
Turn ModelRenderer and VoxelCache into traits
2023-09-23 19:12:51 +02:00
RoosterDragon
f4af5c1764
Fix CA1852
2023-06-06 11:51:47 +03:00
RoosterDragon
14c0d011ea
Fix SA1414
2023-04-08 16:51:51 +03:00
RoosterDragon
8a285f9b19
Fix IDE0090
2023-04-08 16:51:51 +03:00
RoosterDragon
cbd0583289
Fix IDE0062
2023-04-08 16:51:51 +03:00
Paul Chote
7cd4272350
Access sequences from Map.
2023-03-10 20:11:33 +02:00
Matthias Mailänder
f6e5bee334
Move JumpJet traits to the C&C library.
2023-03-07 12:24:05 +02:00
RoosterDragon
d4135d608e
Fix IDE0039
2023-02-27 10:09:11 +01:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
RoosterDragon
ea243b8558
Fix crash in TSEditorResourceLayer when adding resources.
...
Ensure cells are within map bounds when checking if adjacent cells should be cleared during resource placement.
2022-03-26 23:07:41 +01:00
abcdefg30
9916e4c4ac
Fix a crash in the TSEditorResourceLayer neighbour validation
2021-11-11 15:09:24 +01:00
abcdefg30
31cec0c17f
Fix a crash in the TSResourceLayer neighbour validation
2021-11-11 15:09:24 +01:00
penev92
f056cbba13
Added a bunch of TraitLocationAttributes
...
Also moved a few traits to their proper subfolders.
2021-10-16 20:52:50 +02:00
penev92
8ba6d13b2f
Removed unused using directives
2021-10-15 13:12:33 +02:00
Zimmermann Gyula
a13d046304
Add twinkle effects to the gems.
2021-10-02 20:17:03 +02:00
Paul Chote
7f94d67d39
Replace Map.CustomTerrain radar colors with IRadarTerrainLayer.
...
* TSVeinsRenderer now shows border cells on the radar
* BuildableTerrainLayer now uses the radar colors defined on the individual tiles
* CliffBackImpassabilityLayer no longer overrides the underlying terrain color.
2021-08-21 14:16:02 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
Matthias Mailänder
5a0bcc01a6
Add a lint check for trait placement on hardcoded actor names.
2021-04-11 20:20:00 +02:00
Paul Chote
bc286b78bf
Add AnyBuildingAt method to BuildingInfluence.
2021-04-10 14:28:31 +02:00
Paul Chote
fcc3008b00
Implement proper TS Tiberium and Vein logic.
2021-03-20 16:45:41 +01:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
Matthias Mailänder
c95216cd19
Move the hard-coded shroud palette to the C&C folder.
2020-01-12 19:35:41 +00:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
78a70be0d4
Fix and enable SA1133, SA1134 style rules.
2019-05-24 10:47:57 +02:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
34810756c2
Move Voxel code to Mods.Cnc.
2017-06-14 18:56:06 +02:00
reaperrr
709e2a26e1
Merge Mods.TS into Mods.Cnc
2017-02-02 21:20:31 +01:00