Commit Graph

19 Commits

Author SHA1 Message Date
RoosterDragon
ab50182c92 Change ActorIndex to work in terms of TraitInfo, instead of Trait.
This allows actor.Info.HasTraitInfo to be used when checking if an actor needs to be added to the index, which is a cheaper call than actor.TraitsImplementing.
2024-09-18 12:29:28 +03:00
RoosterDragon
c45e78cf1d Improve performance of AIUtils.FindQueues
The AI would often invoke this method inside of loops, searching for a different category of queue each time. This would result in multiple searches against the trait dictionary to locate matching queues. Now we alter the method to create a lookup of all the queues keyed by category. This allows a single trait search to be performed.

UnitBuilderBotModule and BaseBuilderBotModule are updated to fetch this lookup once when required, and pass the results along to avoid calling the method more times than necessary. This improves their performance.
2024-07-26 23:04:52 +03:00
RoosterDragon
dc0f26a1cd Improve BotModule performance.
Several parts of bot module logic, often through the AIUtils helper class, will query or count over all actors in the world. This is not a fast operation and the AI tends to repeat it often.

Introduce some ActorIndex classes that can maintain an index of actors in the world that match a query based on a mix of actor name, owner or trait. These indexes introduce some overhead to maintain, but allow the queries or counts that bot modules needs to perform to be greatly sped up, as the index means there is a much smaller starting set of actors to consider. This is beneficial to the bot logic as the TraitDictionary index maintained by the world works only in terms of traits and doesn't allow the bot logic to perform a sufficiently selective lookup. This is because the bot logic is usually defined in terms of actor names rather than traits.
2024-03-12 16:14:29 +02:00
abcdefg30
6fb7bb1c08 Silence warnings about multiple enumerations in AIUtils
This method only every receives a list as parameter
2023-10-30 23:37:52 +02:00
RoosterDragon
23f3f8d90c Add helper methods to locate actors that can be reached via a path.
Previously, the ClosestTo and PositionClosestTo existed to perform a simple distance based check to choose the closest location from a choice of locations to a single other location. For some functions this is sufficient, but for many functions we want to then move between the locations. If the location selected is in fact unreachable (e.g. on another island) then we would not want to consider it.

We now introduce ClosestToIgnoringPath for checks where we don't care about a path existing, e.g. weapons hitting nearby targets. When we do care about paths, we introduce ClosestToWithPathFrom and ClosestToWithPathTo which will check that a path exists. The PathFrom check will make sure one of the actors from the list can make it to the single target location. The PathTo check will make sure the single actor can make it to one of the target locations. This difference allows us to specify which actor will be doing the moving. This is important as a path might exists for one actor, but not another. Consider two islands with a hovercraft on one and a tank on the other. The hovercraft can path to the tank, but the tank cannot path to the hovercraft.

We also introduce WithPathFrom and WithPathTo. These will perform filtering by checking for valid paths, but won't select the closest location.

By employing the new methods that filter for paths, we fix various behaviour that would cause actors to get confused. Imagine an islands map, by checking for paths we ensure logic will locate reachable locations on the island, rather than considering a location on a nearby island that is physically closer but unreachable. This fixes AI squad automation, and other automated behaviours such as rearming.
2023-09-07 17:46:35 +03:00
Matthias Mailänder
bf64339890 Automatically move blockers when transform deploying. 2023-08-26 20:43:50 +03:00
RoosterDragon
595717fff0 Enable Code Quality Rules
Enforces a variety of CAxxxx rules that do not have existing violations.

For the benefit of dotnet_code_quality.CA2241.try_determine_additional_string_formatting_methods_automatically = true, rename parameters of methods that forward to string.Format so format issues will get detected automatically.
2023-04-08 23:15:40 +02:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
82115c6bf7 Move Text handling to its own class 2021-06-04 21:47:39 +02:00
abcdefg30
10f645bf77 Replace usage of the Stances dict by a method call 2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27 Rename Stance to PlayerRelationship 2020-11-14 11:04:41 +00:00
abcdefg30
6dcb701d1d Fix a crash in AIUtils 2020-10-10 17:54:55 +02:00
dnqbob
ca8341d432 Avoid WaterCheck crash in base builder 2020-10-10 11:44:43 +02:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
reaperrr
32a3caf423 Fix CaptureManagerBotModule crashing on multiple Capturable
By removing the now-redundant CaptureTarget class.
2019-02-03 12:12:34 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
reaperrr
54c2894b4e Split off last bot modules
And dissolve AI namespace.
There would have been so little left in Common.AI,
that keeping it made no sense anymore.
2018-12-31 10:56:01 +00:00