Mod metadata, load screens and mod content is all now sourced from ftl files, allowing these items to be translated.
Translations are now initialized as part of ModData creation, as currently they are made available too late for the usage we need here.
The "modcontent" mod learns a new parameter for "Content.TranslationFile" - this allows a mod to provide the path of a translation file to the mod which it can load. This allows mods such as ra, cnc, d2k, ts to own the translations for their ModContent, yet still make them accessible to the modcontent mod.
CheckFluentReference learns to validate all these new fields to ensure translations have been set.
These implementations are often backed by a Dictionary, and tend to live a long time after being loaded. Ensure TrimExcess is called on the backing dictionaries to reduce the long term memory usage. In some cases, we can also preallocate the dictionary size for efficiency.
This rule no longer appears to be buggy, so enforce it. Some of the automated fixes are adjusted in order to improve the result. #pragma directives have no option to control indentation, so remove them where possible.
Also avoid ReadBytes calls that allocate a buffer by either updating the stream position (if not interested in the bytes), by reusing an input buffer (if interested in the bytes), or using a stackalloc buffer to avoid the allocation (for small reads).