Paul Chote
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f1fba1ed14
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Fix shader type conversion.
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2023-10-24 22:03:43 +03:00 |
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Paul Chote
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3bb42522b8
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Pack vertex attributes and palette into a single integer bitfield.
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2023-10-23 22:42:33 +03:00 |
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Paul Chote
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4547f3c2b9
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Change PaletteReference.TextureIndex to an integer.
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2023-10-23 22:42:33 +03:00 |
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Paul Chote
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9a5f5f9f8f
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Remove legacy OpenGL support.
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2023-10-22 19:51:46 +03:00 |
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Gustas
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c009f58980
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Clear up the projection definition
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2023-09-23 16:46:45 +02:00 |
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Gustas
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79b10ba9a5
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Remove unused 4th dimension
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2023-09-23 16:46:45 +02:00 |
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Paul Chote
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67754e8693
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Add alpha support to SpriteRenderer.
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2021-01-06 00:06:51 +01:00 |
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Paul Chote
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ac7eda8ca2
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Add support for rendering tinted artwork.
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2020-07-13 14:02:02 +02:00 |
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Ivaylo Draganov
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3ab4a584ab
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Remove trailing white-space from various files
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2020-05-23 11:38:44 +02:00 |
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Paul Chote
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dac1f270ce
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Restore legacy OpenGL 2.1 support.
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2020-04-25 21:03:43 +02:00 |
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Paul Chote
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ce8112fb5a
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Migrate rendering to OpenGL 3.2 / OpenGL ES 3.0.
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2019-09-12 18:58:37 +01:00 |
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Paul Chote
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2f2a7724d5
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Rename shp.(frag|vert) to combined.(frag|vert).
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2018-06-04 23:33:57 +02:00 |
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