RoosterDragon
36660b89e9
Silence IDE0290.
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This rule recommends use of primary constructors. Apply the suggestions on simple POCOs, adjusting some to readonly/structs/records at the same time. For more complex classes, the use of primary constructors is more distracting than helpful, so silence the rule. IDEs can still offer fixes for using primary constructors, but it will not show up as a build issue.
2025-04-02 10:18:32 +03:00
Andre Mohren
3f0c3a8b9c
Allow mods to control how looped sounds are used.
2023-02-18 16:18:20 +01:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Matthias Mailänder
9b1cec7712
Add support for gapless looping music.
2021-11-11 23:49:54 +01:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Abdurrahmaan Iqbal
72eb4e1749
Fix #17230 : Dummy audio output class
2019-11-14 23:46:14 +01:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
RoosterDragon
85c948fd8d
Add a streaming audio playback interface.
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This allows audio to be streamed, rather than needed to be fully loaded into memory.
2017-07-14 23:02:49 +01:00
rob-v
8276b17570
Fix Sound memory leak (OutOfMemoryException), remove Music caching to free memory
2017-06-12 18:33:53 -05:00
Paul Chote
a880562b4b
Add support for moving ISounds after creation.
2017-02-03 21:59:32 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
9437a86e7e
Remove legacy sound code and simplify platform init.
2016-08-06 19:53:50 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
8731d78594
Truncate SoundDevice label at the UI level.
2016-01-10 23:31:30 +00:00
Paul Chote
d112083c44
Clean up sound devices on game exit.
2015-09-20 22:46:07 +01:00
Matthias Mailänder
17f3466451
untie the engine from SDL2 and MiniTK
2015-08-23 07:58:03 +02:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
cf6f32fb96
split Sound.cs in smaller chunks
2014-07-05 08:35:38 +02:00