Chris Forbes
|
0330ef2b9e
|
blah
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2010-09-18 19:57:45 +12:00 |
|
Paul Chote
|
fb90400524
|
Rename TechTreeCache -> TechTree
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2010-09-18 11:28:48 +12:00 |
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Paul Chote
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08b25d10c1
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Remove dead TechTree code
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2010-09-18 11:28:46 +12:00 |
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Paul Chote
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22861fca5a
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Sanitize ProductionQueue and fix bugs in TechTreeCache.
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
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2010-09-18 11:28:33 +12:00 |
|
Bob
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9e53774299
|
fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
|
2010-09-09 15:26:12 +12:00 |
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Paul Chote
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9de22add08
|
Fix ra queue visibility
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2010-08-28 01:29:23 +12:00 |
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Paul Chote
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b2f535d2e0
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Fix ProductionQueue-on-player init
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2010-08-28 00:56:15 +12:00 |
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Paul Chote
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853e60f76e
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Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
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2010-08-27 23:51:12 +12:00 |
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Paul Chote
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88dfbe657c
|
Route "Can i build X" queries via the appropriate ProductionQueue
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2010-08-27 01:18:09 +12:00 |
|
Paul Chote
|
226fd167e7
|
Category dies in a fire
|
2010-08-27 00:32:00 +12:00 |
|
Paul Chote
|
61ebe0d0a0
|
Per-structure queues for cnc
|
2010-08-26 23:11:54 +12:00 |
|
Paul Chote
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267d89a459
|
Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
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2010-08-26 23:11:53 +12:00 |
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Paul Chote
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1d7ca206f4
|
Clean up Buildable vs Tooltip vs Valued. cnc only.
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2010-08-26 23:11:53 +12:00 |
|
Bob
|
ae703d50b2
|
Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Chris Forbes
|
8f6fe8344b
|
split PrimaryBuilding from Production
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2010-08-09 17:20:34 +12:00 |
|
Chris Forbes
|
ca986688a1
|
fix primary building & building fallback when busy
|
2010-08-01 12:11:48 +12:00 |
|
Bob
|
b4c84a11f2
|
changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
|
2010-07-30 20:15:14 +12:00 |
|
alzeih
|
30241ddccc
|
Locate devmode code largely in the trait, reduce exploitability.
|
2010-07-26 22:23:24 +12:00 |
|
alzeih
|
c749fcfce3
|
Nearly There
|
2010-07-26 22:23:24 +12:00 |
|
alzeih
|
f92b59e6db
|
Developer Mode (pchote: amended)
|
2010-07-20 21:20:03 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Chris Forbes
|
db465e1fdd
|
ActorInitializer, in preparation for next change (bob)
|
2010-06-19 14:28:30 +12:00 |
|
Chris Forbes
|
c3e15aab7d
|
hacky fix for productionqueue desync (e3, etc)
|
2010-06-15 08:42:40 +12:00 |
|
alzeih
|
3ac0ca6a65
|
BuildPalette tooltips show build time (+ in red if in low power)
|
2010-06-14 00:18:36 +12:00 |
|
Chris Forbes
|
5d823d8e6e
|
fix some debug-channel stuff that beedee missed in rebase
|
2010-06-11 18:00:36 +12:00 |
|
Chris Forbes
|
e60acc682a
|
add logging to ProductionItem
|
2010-06-11 17:53:34 +12:00 |
|
Chris Forbes
|
270941cfde
|
fix some fail desyncs in chronoshift code
|
2010-05-26 19:02:43 +12:00 |
|
Chris Forbes
|
431bbe2764
|
remove spurious IProducer interface; add IBlocksBullets and move Wall
|
2010-05-24 21:10:11 +12:00 |
|
Chris Forbes
|
46e465cf33
|
resources moved off player onto a synced trait
|
2010-05-12 18:29:25 +12:00 |
|
Bob
|
55352d7df9
|
merge Game.Init into PreInit; fix exploit involving chrome.CheckDeadTab; fixed cancel behaviour wrt canceling an item not currently in the queue (because of orderlag, etc)
|
2010-04-16 14:18:30 +12:00 |
|
alzeih
|
c54d904e2b
|
Some trait info moved from GlobalDefaults to sane places
|
2010-04-02 15:30:04 +13:00 |
|
alzeih
|
3123b4d83b
|
Migration to World.Defaults complete (for RA)
|
2010-04-02 02:16:20 +13:00 |
|
Chris Forbes
|
006ccbc59c
|
fix dumb crash in ProductionQueue
|
2010-03-27 23:10:57 +13:00 |
|
Chris Forbes
|
668f377301
|
holding shift while building adds 5
|
2010-03-21 20:54:39 +13:00 |
|
Chris Forbes
|
cc5dbdaef1
|
fix production speed
|
2010-03-21 20:01:07 +13:00 |
|
Chris Forbes
|
f351285246
|
moved EvaAlerts from player to world
|
2010-03-17 23:29:53 +13:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
|