Commit Graph

34 Commits

Author SHA1 Message Date
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Oliver Brakmann
30e42cdc62 Merge pull request #7247 from Hellhake/stylecop-game
Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:58:04 +01:00
Hellhake
5a97a4b63b Fix StyleCop warnings in OpenRA.Game 2015-01-02 12:11:01 +01:00
Hellhake
fa72e04042 Remove BOM 2015-01-01 22:51:12 +01:00
RoosterDragon
9cbac2d5e1 Clean up style of files affected by the last commit. 2014-12-22 17:34:02 +00:00
RoosterDragon
f0f02dff5c Dispose of graphics resources deterministically.
Textures, FrameBuffers and VertexBuffers allocated by the Sdl2 Renderer were only being released via finalizers. This could lead to OpenGL out of memory errors since resources may not be cleaned up in a timely manner. To avoid this, IDisposable has been implemented and transitively applied to classes that use these resources.

As a side-effect some static state is no longer static, particularly in Renderer, in order to facilitate this change and just for nicer design in general.

Also dispose some bitmaps.
2014-12-22 17:34:01 +00:00
RoosterDragon
69125989ab Changed Vertex constructors to pass more parameters as plain floats.
This avoids callers having to construct a float2 struct, only to have the Vertex constructor unwrap it into individual components again.
2014-10-10 09:38:14 +01:00
Paul Chote
4216f66ca4 Add Exts.ISqrt to avoid fp sqrt calculations. 2014-06-28 15:48:53 +12:00
RoosterDragon
a2ed4fd5f9 Avoid redundantly setting viewport parameters in BeginFrame.
- Cache the old resolution, scroll and zoom in BeginFrame, and don't bother updating the viewport parameters again until they change.
- Pass around scroll as an int2 to reduce the number of back-and-forth casts.
2014-06-10 17:06:25 +01:00
matija-hustic
ae149c420e Bigger spawn points, numbers within. 2014-05-03 19:08:56 +01:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Paul Chote
84bb78060f Don't zoom UI lines when pixel doubling. 2013-10-15 11:19:16 +13:00
Paul Chote
d2d73a32a2 Automatically flush line renderer when changing width. 2013-10-15 10:45:51 +13:00
Paul Chote
fe8c80aca6 Add Game.Zoom for remaining engine stuff. 2013-10-05 21:01:22 +13:00
Paul Chote
a1dd7cff7b Support additive blending for D2K explosions. 2013-08-14 17:31:02 +12:00
Paul Chote
52335a37bf Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues. 2013-06-15 19:31:52 +12:00
Paul Chote
da8202a15e Clean up LineRenderer whitespace (no code changes). 2013-06-15 19:09:20 +12:00
Matthias Mailänder
6c6f5601d8 make PaletteTexture private and only use it for sprite renders 2013-04-06 08:44:32 +02:00
Paul Chote
8a53819f50 Redirect IShader calls via respective *Renderers. 2013-03-08 18:21:35 +13:00
alzeih
1b0724719d Make LineRenderer understand Zoom internally 2011-12-13 23:58:39 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
626b83ba12 Fix lines not being centered in the middle of a pixel 2011-07-25 22:23:17 +12:00
Paul Chote
6183621a72 Scale line-width to match zoom. 2011-07-25 22:23:17 +12:00
Paul Chote
926b396605 Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants. 2011-07-25 22:23:16 +12:00
Chris Forbes
98ebb7c87e add DrawRect helper to LineRenderer, use it in both Radar*Widgets 2011-07-14 20:29:09 +12:00
Chris Forbes
4d6b2c7954 IBOless rendering with quads; considerably reduces renderer complexity 2011-05-18 20:42:10 +12:00
Chris Forbes
16cb275a5f fix rendering of very large maps 2011-03-08 19:24:15 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Bob
14e517cab5 Autoflush renderer. Sprite.DrawAt convenience function. 2010-09-24 18:11:03 +12:00
Bob
cdcfeb6276 render perf improvement: BufferSubData, and don't use the same buffer back-to-back 2010-09-24 18:11:00 +12:00
alzeih
222b29cec6 Bye Bye Chrome! 2010-07-21 17:57:06 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
96af8b037a unbug prev, and remove misleading code that no longer works 2010-04-11 22:44:39 +12:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00