Commit Graph

13 Commits

Author SHA1 Message Date
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
atlimit8
3d2aa751a3 TraitInfoInterface base for interfaces implemented by trait infos 2015-12-07 18:22:43 -06:00
atlimit8
7352290c94 Move SpawnActorOnDeath to OpenRA.Mods.Common & fix spawned death actor teleportation 2015-11-05 00:55:29 -06:00
reaperrr
2f69711341 Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
atlimit8
8250f223c4 More HashSet trait fields & Lint support 2015-09-05 16:59:30 -05:00
Paul Chote
9e5e1f1a89 Add methods to IOccupySpaceInfo. 2015-05-15 17:08:31 +01:00
Taryn Hill
4ed53c5952 Simplify return statements.
Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
Matthias Mailänder
9dd607c846 Merge pull request #7230 from RoosterDragon/occupied-cells-arrays
Make OccupiedCells implementations return arrays.
2015-01-02 17:38:56 +01:00
Hellhake
fa72e04042 Remove BOM 2015-01-01 22:51:12 +01:00
RoosterDragon
fe24304a21 Make OccupiedCells implementations return arrays.
Since there are only one or two items, it's cheaper to return a concrete collection and avoid the overhead of the compiler generated state machine.

This in particular speeds up Shroud.GetVisOrigins when dealing with Mobile.OccupiedCells, as the expensive CanEnterCell call is made only once rather than twice.
2014-12-30 17:25:04 +00:00
penev92
1e9535b63a Move more files
Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00