Commit Graph

5 Commits

Author SHA1 Message Date
Ashley Newson
04e9cef38e Fix bounding of circle drawing in CellLayerUtils
Previously, only the RectangularIsometric case was handled, despite
this currently only being used in Rectangular mode. Additionally,
the calculation was slightly off.
2025-01-27 14:17:47 +02:00
Ashley Newson
2126f3c5a2 Add CnC map generator support
Adds map generator support for CnC (all tilesets), largely on par with
RA.

Most tilesets do not have a complete set of beach templates and
therefore do not support terrain settings involving water. DESERT is the
only tileset supporting water. Unlike in RA, water is not playable space
in CnC (no naval units), so only terrain settings with small bodies of
water are available.

Most changes are configuration (tileset and map generator config), with
just a small number of code changes.
2025-01-20 12:55:36 +02:00
Ashley Newson
9d77ca2bf8 Generate more elaborate roads
Updates the random map generator to produce more elaborate roads:

- Roads extend beyond map bounds.
- Shorter, unviable roads are pruned and merged to create longer roads.
- Roads can loop.
2025-01-18 13:32:56 +02:00
Ashley Newson
9c568aba33 Fix map generator failures due to broken TilingPath edge extension
Coastlines and cliffs at the edge of a map should have been getting
extended beyond the map edge help them tile reliably. This was not
happening due to a conditional that accidentally got inverted during a
refactor.

Fixing the conditional makes beach and cliff tiling significantly more
reliable. (Note that there is no effect on road tiling.)
2025-01-15 17:23:41 +02:00
Ashley Newson
417f787294 Add experimental RA procedural map generator
Add an experimental procedural map generator for the Red Alert mod,
along with supporting code that may assist in the development of map
generators for other mods.

Map generation may be accessed as a tool in the Map Editor. This change
does not presently introduce direct lobby options for generated maps.

Features:

- Terrain with land, water, beaches, cliffs, roads, debris, and trees.
- Placement of mpspawns, neutral buildings, and resources.
- Rotational and mirror symmetry options.
- Various configurable parameters with presets.
- Deterministic with configurable seed.
- Performant.
2025-01-09 16:47:10 +02:00