Paul Chote
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e9bd03b686
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Add crushable infantry support, enabled in C&C.
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2011-07-15 20:10:21 +12:00 |
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Paul Chote
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fc10b79e1d
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Capturable Biolab allows production of player-controlled viceroids.
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2011-06-30 20:20:00 +12:00 |
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Paul Chote
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9bf0a97327
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Fix RMBO death sequences
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2011-06-20 13:03:23 +12:00 |
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Paul Chote
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e2bd20f888
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Reorder sequence loading to save batches
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2011-05-21 17:26:18 +12:00 |
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Paul Chote
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4a3d254c0c
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Start RenderInfantry rework. TODO: fix ra sequences, split Prone/Panicked into RenderInfantry* overrides, integrate idle anims.
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2011-02-17 19:53:58 +13:00 |
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Paul Chote
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3c9de06db0
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Remove redundant sequences
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2011-02-15 22:41:55 +13:00 |
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Paul Chote
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b6328b356c
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ScaredyCat trait for civilians.
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2011-02-15 22:38:13 +13:00 |
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Paul Chote
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c5cf51185b
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define liedown, standup, cheer, die6 sequences for all cnc infantry (where applicable)
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2011-02-12 10:13:26 +13:00 |
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Paul Chote
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ab08273412
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Improved death anim speeds
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2011-02-11 23:11:06 +13:00 |
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Paul Chote
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03f014ffb9
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Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.
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2011-02-11 23:05:01 +13:00 |
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Paul Chote
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51138fcdc3
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Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
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2011-02-11 22:25:16 +13:00 |
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Chris Forbes
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692ef539f9
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fix timings of infantry idle anims
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2010-09-18 11:25:45 +12:00 |
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Paul Chote
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a594e9f830
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Move the sequences files into their own dir.
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2010-09-09 20:31:53 +12:00 |
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