Commit Graph

18 Commits

Author SHA1 Message Date
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
481cc7807b Don't require a WorldRenderer to draw non-world-rendering widgets. 2011-01-19 20:41:32 +13:00
Chris Forbes
db63724aeb add contrast surround to timer & chat which are displayed straight over the world 2011-01-08 12:21:12 +13:00
Paul Chote
5254deedcb Remove some bogosity from widget mouse handling. 2011-01-05 23:01:17 +13:00
Chris Forbes
4a0b78c1e6 make all other engine widgets public, for Gecko 2010-11-07 17:16:51 +13:00
Caleb Anderson
a904047a16 Toggle-able teamchat on shift-enter 2010-10-15 18:07:36 +13:00
Bob
20276291ce move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game 2010-10-12 17:30:27 +13:00
Bob
6ea2a06e4b pass WorldRenderer to Widget.Draw, DrawInner 2010-10-12 17:27:08 +13:00
Bob
cb1deacbb2 pass world into CheckSync. don't pass world into Widget.DrawInner 2010-10-12 17:24:12 +13:00
Bob
14e517cab5 Autoflush renderer. Sprite.DrawAt convenience function. 2010-09-24 18:11:03 +12:00
Paul Chote
eac49ca641 Refactor existing hodgepodge of hardcoded mouse/keyboard events into DefaultInputController. 2010-07-26 20:14:35 +12:00
alzeih
222b29cec6 Bye Bye Chrome! 2010-07-21 17:57:06 +12:00
alzeih
0ac91d3c5e Widget IHandleInputs now 2010-07-21 16:51:00 +12:00
Paul Chote
bd69047e8c Fix cursor interaction with widgets 2010-07-20 23:51:55 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
071c790097 clean up low-level keyboard input 2010-07-15 20:06:00 +12:00
Chris Forbes
5e912a316d emulation of old chat system 2010-07-14 21:11:06 +12:00
Chris Forbes
093e445564 fix chat (1/2) 2010-07-14 20:55:07 +12:00