reaperrr
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9d24c40f92
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Fix various Mods.Common animation traits not supporting actors having multiple sprite bodies
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2018-07-01 13:16:07 +02:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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reaperrr
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9c2e3aaa05
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Make WithMoveAnimation conditional and modify only a single assigned sprite body
The latter to match what we do on WithAttackAnimation already.
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2017-07-01 12:33:51 +01:00 |
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reaperrr
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6f19379a2b
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Make WithMoveAnimation multi-WithSpriteBody-compatible
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2017-05-14 00:22:26 -05:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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reaperrr
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4b8700bb97
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Remove work-around for aircraft from WithMoveAnimation
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2016-09-29 22:55:52 +02:00 |
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reaperrr
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fd5a597966
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Move Render traits to Traits.Render namespace
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2016-04-15 20:43:04 +02:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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reaperrr
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8ae541339b
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Make WithMoveAnimation work with WithSpriteBody as well
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2015-07-05 00:09:46 +02:00 |
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Matthias Mailänder
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7faebe874a
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check for missing sequence entries using lint
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2015-06-20 22:22:59 +02:00 |
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reaperrr
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733b7fc0b0
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Added WithMoveAnimation trait
RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule
Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
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2015-06-04 14:42:11 +02:00 |
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