Pavel Penev
09f67d18bb
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
reaperrr
b21ca9b7e7
Add deprecation notices to RenderUnit and RenderSimple
2015-06-04 14:42:09 +02:00
Matthias Mailänder
5b5b0c02dd
add trait documentation
2015-05-24 13:37:04 +02:00
Matthias Mailänder
4e950024d3
Merge pull request #8046 from obrakmann/fix_missing_infantry_in_legacy_editor
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Fix missing infantry in the legacy editor
2015-04-27 21:28:43 +02:00
Oliver Brakmann
22cd68e8f9
Fix missing infantry in the legacy editor
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The editor is looking for actor types that implement ILegacyEditorRender, but infantry units don't anymore since #7638 .
This moves ILegacyEditorRender to the root of the Render* inheritance tree, so that all actor types have access to it.
2015-04-27 17:52:14 +02:00
Paul Chote
614f96046c
Remove RenderSprites animation keys.
2015-04-27 19:38:23 +12:00
Paul Chote
09bad3f0ef
Account for damage state in ActorPreviews.
2015-04-26 18:12:19 +12:00
Matthias Mailänder
7157cc0a9f
unhardcode and self-document render sequences
2015-04-18 08:44:43 +02:00
Paul Chote
00a2146299
Adjust GetImage plumbing in preparation for race-specific sequences.
2015-03-02 20:46:24 +00:00
Paul Chote
f606a1bfd7
Use a consistent set of arguments for Render* ctors.
2015-03-02 20:46:23 +00:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
penev92
09350528fd
Moving renders
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Remove Traits.Render
2014-12-09 01:29:25 +02:00