Commit Graph

32 Commits

Author SHA1 Message Date
RoosterDragon
8b8651dcf7 Improve audio parsing performance.
- Improve the AudReader and WavReader by performing fewer, larger stream reads to consume bytes more efficiently.
- Improve ImaAdpcmReader.LoadImaAdpcmSound by accepting an output buffer rather than allocating a new array.
- Improve StreamExts.ReadAllBytes by using MemoryStream.CopyTo. This internally rents a much larger buffer from the array pool, allowing for fewer, larger stream reads.
2025-12-03 12:35:42 +02:00
RoosterDragon
3745377387 Fix IDE00007 2025-11-16 20:29:21 +02:00
RoosterDragon
8f46247dc9 MiniYaml.From* methods support deferred execution.
Previously, the MiniYaml.From* helpers such as FromStream would consume the entire input and then return a list of top-level nodes. Now, the input is processed using deferred execution and top-level nodes are yielded as they are resolved from the input.

The motivating use-case is MapCache, which currently manually buffers nodes before passing to MiniYaml.FromString in order to improve responsiveness when large payloads are processed. Now that MiniYaml.FromStream yields results back as they come in, we can switch to that without disadvantage.

The maintains the performance where map cache can update search results as each node comes in over the network rather than having to wait for the entire batch to be transferred. Now we can also remove the string buffer that captures each node, reducing memory pressure and simplifying the code.
2025-04-13 14:12:25 +03:00
RoosterDragon
79454d8fd2 Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.
Silence IDE0305.
2025-03-31 12:02:41 +03:00
michaeldgg2
c7cc9a68fd Eradicate ☠ Mono ☠
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
2025-01-07 18:07:13 +02:00
RoosterDragon
5d91b678bb Use spans to improve performance in StreamExts.
Also avoid ReadBytes calls that allocate a buffer by either updating the stream position (if not interested in the bytes), by reusing an input buffer (if interested in the bytes), or using a stackalloc buffer to avoid the allocation (for small reads).
2023-11-10 10:25:39 +02:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
penev92
0d24ccc47a Fixed unnecessary zero-length array allocations
Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
2022-01-20 22:10:28 +01:00
RoosterDragon
0f01df5474 Avoid string allocations in MiniYaml parsing.
- Stream lines in as memory rather than needing to realise a string for each line, via a new method in StreamExts.
- Use span to avoid string allocations during parsing until we want to realise the node itself, in MiniYaml.FromLines.
- Change several callsites to use the streaming extension method rather than string method where possible.
2021-11-15 13:20:34 +01:00
teinarss
1a56cee9a1 Add Tick scale plumbing 2021-10-26 22:40:15 +02:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
teinarss
ed295ae315 Change throw exceptions to use nameof in parameter 2021-02-28 18:43:51 +01:00
RoosterDragon
0efdbc762d Avoid ReadBytes calls in some StreamExts methods.
Read individual bytes to avoid allocating small temp arrays.
2020-10-20 22:53:32 +02:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Paul Chote
e69cf4fd5c Rename another Stream.Write(byte[]) extension method. 2018-03-07 22:29:35 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
RoosterDragon
9413d9595c Providing streaming AudFormat data.
AudFormat.GetPCMInputStream now returns data that is streamed, rather than a MemoryStream.
2017-07-14 23:02:49 +01:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Matthias Mailänder
e428e6d8cc remove executable bits from source code 2015-08-06 18:05:50 +02:00
RoosterDragon
d4421f0a41 Fix some broken Stream.Read calls.
Change callers of this method to use the ReadBytes extension method that ensures the requested amount of bytes are consumed.

Also tighten argument validation.
2015-02-23 19:40:16 +00:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Hellhake
fa72e04042 Remove BOM 2015-01-01 22:51:12 +01:00
RoosterDragon
fdcfb30011 Improve YAML parse time.
Stream lines to avoid needing to load the whole file first, and avoid a LINQ Contains call when string.IndexOf will be much faster.
2014-12-30 18:17:32 +00:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
RoosterDragon
531e3b7861 Fixes to StreamExts.
- Almost all calls to Stream.Read were broken. These have been patched to all go through ReadBytes which itself has been fixed to function correctly. The key thing to note is that Stream.Read is very much allowed to return less than the requested number of bytes. If this happens and you're not checking the return result, you'll be working with partially initialized arrays and really bad stuff happens when you do that.
- Call CopyTo rather than copying between streams manually.
- Peek and ReadUInt8 have been changed to avoid a pointless array allocation which is significant overhead for such simple calls.
2014-06-07 00:49:25 +01:00
Pavlos Touboulidis
fe1eb1f3e0 Use the stream extensions instead of the BinaryReader/Writer 2014-05-22 21:54:15 +03:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00