Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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teees
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3b65232365
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Optionally discard resources when silo capacity has been reached
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2015-12-11 17:55:40 +01:00 |
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reaperrr
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e9ed50a831
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Fix actors not going back to idle animation after custom animation
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2015-11-28 22:45:05 +01:00 |
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atlimit8
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85fab45451
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Remove Actor.HasTrait<T>()
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2015-09-19 09:49:23 -05:00 |
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reaperrr
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45e6c62ec9
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Cache WithSpriteBody in Refinery constructor
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2015-09-02 17:51:19 +02:00 |
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reaperrr
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9da56f51e2
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Remove RenderBuilding
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2015-08-30 15:44:59 +02:00 |
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Paul Chote
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8ae3afa3c5
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Properly clean up traits that used to hook only death.
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2015-05-29 19:21:35 +01:00 |
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penev92
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494b600ed8
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Move refinery and harvester logic to Mods.Common;
Remove unused interface IAcceptOreDockAction
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2015-02-06 13:23:07 +02:00 |
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