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0cef2e4f535bef9e4cd93e42e3fcd9bb3271c010
Commit Graph

12 Commits

Author SHA1 Message Date
Paul Chote
76216b8dd9 Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc. 2011-01-04 14:34:00 +13:00
Chris Forbes
94715a1561 add AutoTargetIgnore to ^Wall in ra and cnc 2010-12-05 11:41:14 +13:00
Paul Chote
748a055a24 Disable FrozenUnderFog for this release. 2010-11-28 10:29:05 +13:00
Chris Forbes
6dcc401342 add missing EditorAppearance for trees & cnc rocks 2010-11-21 10:59:36 +13:00
Chris Forbes
13d76f8e9c removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see 2010-11-06 15:10:29 +13:00
Bob
39b09780f6 refactor Targetable into Targetable{Unit,Building} and ITargetable 2010-11-05 19:50:15 +13:00
Bob
50b1ba3acc attack if in range of any cell of a building 2010-11-05 19:50:15 +13:00
max621
c150fd9475 Added attack move 2010-10-13 08:13:20 +13:00
Chris Forbes
9c0e3ac4c9 allow AppearsOnRadar to use Location rather than OccupiedCells, for things that don't occupy any cells 2010-10-11 18:54:13 +13:00
pdovy
761f62292f missing files from previous commit 2010-10-07 22:46:44 +13:00
Bob
2f6315b816 make the pathfinder use integers 2010-09-22 08:04:52 +12:00
Paul Chote
9ea3a404a3 Tidy ra dir 2010-09-09 20:31:54 +12:00
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