Commit Graph

1106 Commits

Author SHA1 Message Date
Scott_NZ
4c7f215559 Rename 'economic' to 'economy' in stats panel 2013-01-08 22:42:45 +13:00
Scott_NZ
4c729ca5ed Refactored GraphWidget to LineGraphWidget 2013-01-08 22:42:44 +13:00
Scott_NZ
a78f8865b8 Moved the graph widget into OpenRA.Game - it doesn't really have any dependencies on the RA mod 2013-01-08 22:42:44 +13:00
Scott_NZ
d5b37d4343 Cleanup, refactoring of stats graph widget. 2013-01-08 22:42:44 +13:00
Scott_NZ
e424883857 Improve graph. Add things like scales/axis labelling. 2013-01-08 22:42:43 +13:00
Scott_NZ
b6e8c9c9ea Start implementing graphs for the stats panel 2013-01-08 22:42:43 +13:00
Scott_NZ
ed9bb72dbe Add more things to the Combat tab 2013-01-08 22:42:43 +13:00
Scott_NZ
9753808936 Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min. 2013-01-08 22:42:43 +13:00
Scott_NZ
82fdbc4bc6 Move OrderCounter into Orders subnamespace 2013-01-08 22:42:42 +13:00
Scott_NZ
d7f3b81e4c Add Map Control statistic 2013-01-08 22:42:42 +13:00
Scott_NZ
36f349ecba Add Order counter for rough APM estimation. Rename Support to Production and move the production icons there 2013-01-08 22:42:42 +13:00
Scott_NZ
30a374b9e9 Add total earned/spent tracking 2013-01-08 22:42:42 +13:00
Scott_NZ
2a0b9a8596 Display support powers 2013-01-08 22:42:41 +13:00
Scott_NZ
9a9324946f Add dropdown for economic information 2013-01-08 22:42:41 +13:00
Scott_NZ
babf1556e3 Refactor the stats YAML and logic to more easily support swapping in data 2013-01-08 22:42:41 +13:00
Scott_NZ
bb1c87b084 Add clocks and text overlays for the production icons 2013-01-08 22:42:41 +13:00
Scott_NZ
1c584fb158 Consolidate the production icons into a single widget. Add income tracking for players. 2013-01-08 22:42:40 +13:00
Scott_NZ
83e1855919 Add indication of what players are building 2013-01-08 22:42:40 +13:00
Scott_NZ
4bc04769ec Subscribe to click event directly in the setup method 2013-01-08 22:42:40 +13:00
Scott_NZ
178358c29a Fixed Stats panel player selection silliness 2013-01-08 22:42:40 +13:00
Scott_NZ
9b493ad9e7 Remove unused usings 2013-01-08 22:42:39 +13:00
Scott_NZ
d7d5baae0e Add an observer stats panel 2013-01-08 22:42:39 +13:00
Carko
e10920d4ea Added the spawnpoint map tooltip that displays players name in the lobby (closes #2024) 2013-01-08 22:22:25 +13:00
Carko
70cf48dcaf Added a power bin tooltip that shows provided and drained power 2013-01-08 22:08:12 +13:00
Carko
88959b2e6c Changed scroll velocity in the map chooser to be better suited for mouse scrolling 2013-01-03 11:37:59 +13:00
Chris Forbes
22e2d3d0f4 Merge pull request #2507 from Lookingglass/per-player-shrouds
Per-player shrouds
2012-12-22 12:26:40 -08:00
Chris Forbes
3eed137117 Merge pull request #2526 from Mailaender/strings
made all in-game strings customisable via .yaml files
2012-12-22 12:25:33 -08:00
Matthias Mailänder
39884e16fa customisable text printed on RA support power icons 2012-12-22 18:59:45 +01:00
Matthias Mailänder
f107f8a87b expose strings from build palette widget to chrome yaml
prepare for localisation efforts
2012-12-22 18:25:18 +01:00
Matthias Mailänder
8246b2f35f don't hardcode custom prerequisites anymore
to make those strings translatable
2012-12-22 17:42:57 +01:00
Kenny
f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Scott_NZ
8c3aabb215 Support for updating objectives without flashing the objectives button. Added a secondary objective: lose fewer than 100 units. 2012-10-11 22:55:02 +13:00
Scott_NZ
073a8ee079 Sync up the countdown timer and the objectives button flash with the game speed 2012-10-05 22:03:35 +13:00
Scott_NZ
0524708e05 Add Yak harrassment 2012-10-02 21:52:45 +13:00
Scott_NZ
0c6daf191c Add button highlighting/glow effect, to be used for the objective button when the objectives update 2012-10-02 21:52:43 +13:00
Scott_NZ
83d10ba838 Add mission objectives logic/backend 2012-10-02 21:52:42 +13:00
Igor Popov
79b4765d9f fix: port in Direct Connect was dumped to default by force 2012-09-23 17:27:19 +12:00
Scott_NZ
f146cedad5 Improve the thresholds a bit 2012-09-16 12:27:33 +12:00
Scott_NZ
cc449f81f8 Describe the map size in words 2012-09-16 12:27:33 +12:00
Scott_NZ
c33c9e9f69 Fixes #2386 (Add map size to map list) 2012-08-28 16:18:15 +12:00
Matthias Mailänder
36fbddbb5c fix d2k production queues
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
James Dunne
59e1703b41 Added mouse-wheel support for flipping tabs in build palette. 2012-07-06 14:32:26 +12:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
f5c606266d Fixed shift-tab keyboard shortcut in build palette. 2012-07-01 13:08:00 +12:00
Matthias Mailänder
a64629f1c5 remove ready/hold/group pip from BuildPaletteWidget
and render as text instead
2012-06-27 13:19:52 +12:00
Matthias Mailänder
5231da1ea3 READY/ON HOLD as DrawText instead of SHP 2012-06-27 13:13:55 +12:00
Chris Forbes
984a498ed2 Finish fixing #2136 2012-06-26 19:24:59 +12:00
Igor Popov
c122e6f54d indicate-admin: implementation (ra) 2012-06-26 18:58:31 +12:00
James Dunne
cf1d4d0efb Fixed radar click position - was not respecting zoom setting for emulating the mouse coordinate. 2012-06-21 19:41:23 -05:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00