Commit Graph

23 Commits

Author SHA1 Message Date
Paul Chote
bd2518649a Upgrade shipped maps to the latest format. 2014-12-23 10:00:19 +13:00
Oliver Brakmann
5a6282d6f9 Adjust missions 2014-12-18 20:24:37 +01:00
abcdefg30
71fa6b2aed Fixed a bug in Intervention
https://github.com/OpenRA/OpenRA/pull/5483#issuecomment-44781904
broke the game.
2014-11-23 13:31:36 +01:00
abcdefg30
19713a19f6 Added support for selecting mission difficulty 2014-11-23 13:31:35 +01:00
atlimit8
1ab5b76a3e Fixed RepairBridgeOrderTargeter & hut logic - it now ignores dangling bridges & rejects bridges under repair
Closes #4354
2014-10-30 12:55:20 -05:00
Oliver Brakmann
35ccc79902 Move Utils.CenterOfCell into Map global 2014-10-21 22:08:06 +02:00
Oliver Brakmann
37c5d51f19 Move Utils.Seconds and .Minutes into DateTime global
Also renames Date.IsHalloween to DateTime.IsHalloween
2014-10-21 22:08:06 +02:00
Oliver Brakmann
22e6e5d759 Port Intervention to the new Lua API 2014-10-18 18:19:03 +02:00
Matthias Mailänder
f249aa85b4 Merge pull request #6731 from obrakmann/fix6728_intervention_breakage
Fix old Lua breakage
2014-10-11 14:44:26 +02:00
Oliver Brakmann
18b9f9a021 Fix old Lua breakage
Works around a problem in the old Lua API where a trait lookup would
not find the correct class and make the script crash.

In this instance, `Game.modData.ObjectCreator.FindType("RallyPoint")`
return `OpenRA.Mods.Common.Effects.RallyPoint` instead of the expected
`OpenRA.Mods.Common.RallyPoint`.

The other change is an oversight from the recent warhead rewrites.

Fixes #6728
2014-10-11 13:39:31 +02:00
Paul Chote
a870a6e023 Upgrade RA missions for the new mission chooser. 2014-10-11 23:06:55 +13:00
Oliver Brakmann
dc33e0e1b0 Make necessary changes to existing maps 2014-08-08 13:35:50 +02:00
Taryn Hill
b6fd757672 Merge pull request #6030 from UberWaffe/CustomWarheads
Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687 Custom Warheads refactor
Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
ScottNZ
b21f0eaf20 Fix dog breakage in Intervention 2014-07-26 20:19:29 +12:00
Oliver Brakmann
3a67b3dec3 Fix breakage of the old Lua API due to recent changes
Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758),
as well as the additional argument to Paradrop::SetLZ (#5695).
2014-07-06 01:21:22 +02:00
Matthias Mailänder
6436088cdb Use Prerequisites: ~disabled for unbuildable actors. 2014-07-01 09:02:41 +02:00
Oliver Brakmann
cf2fad673d Fix issue with capturing enemy buildings in 'Intervention' mission
The onDamaged event handler would still fire after an enemy building had
been captured. Fixed by checking the owner before starting repairs.

Thanks to Microbit for showing me that people actually did that.
2014-06-22 14:03:57 +02:00
Oliver Brakmann
c12527e866 Remove workaround for #4482 from 'Intervention' mission 2014-06-22 14:03:57 +02:00
Oliver Brakmann
89b25c10d6 Remove now redundant Actor.IsDead checks from mission scripts 2014-06-03 20:20:48 +02:00
Oliver Brakmann
3586f9ad70 Fix issues in 'intervention' mission
* Fix an InvalidOperationException due to querying traits on a dead
  actor (fixes #5530)
* remove a gap in the SAM belt that shouldn't be there
2014-06-02 15:30:10 +02:00
Oliver Brakmann
e9e32b703e Add single-player mission 'Intervention' 2014-05-29 11:51:48 +02:00