1. Reduced strategic victory timer from 10 to 3 minutes to increase
pressure on players.
2. Increased the size of the starting islands in order to give a player
more strategic options.
Removed *Options: OpenRA.MapOptions* as seen in
https://github.com/OpenRA/OpenRA/pull/3939. Checked all starting
positions in-Game.
-- removed residual wall on main island
-- removed a couple of oil derricks
-- added some additional stones to prevent players to colonize the main
island.
-- playtested
The map has been tested with four players and was reasonably lag free.
Note that this is the newer fixed after the multiplayer playtests - the
one on the content openra is outdated.
While the map is working perfectly fine, it would be great if
https://github.com/OpenRA/OpenRA/issues/3496 could be implemented. That
way, the player would have multiple starting options.