Commit Graph

22008 Commits

Author SHA1 Message Date
Paul Chote
1cdc169ad0 Merge pull request #11842 from obrakmann/fix11829_desert-shellmap-tiling-error
Fix desert tileset tiling issues in RA
2016-08-20 17:39:11 +01:00
Oliver Brakmann
b4c8ee485d Merge pull request #11816 from reaperrr/fix-UpgradeOnDamage
Fix UpgradeOnDamage to apply if initial DamageState is valid
2016-08-20 15:25:10 +02:00
reaperrr
19c3e7c9e3 Make Armament elements as overridable as possible
To allow downstream mods to ship customised Armament-derivatives.
2016-08-20 15:06:18 +02:00
Oliver Brakmann
7e8e0cd1fb Fix tiling error on RA's desert shellmap 2016-08-20 13:27:08 +02:00
Oliver Brakmann
085e599f5d Fix tile templates 79 and 80 being swapped in RA's desert tileset 2016-08-20 13:27:08 +02:00
Matthias Mailänder
02e7322b6b Merge pull request #11801 from WolfGaming/FixMinelayerGroup
Allow multiple minelayers in a single MinefieldOrderGenerator.
2016-08-20 08:25:49 +02:00
Matthias Mailänder
f5d57e361a Merge pull request #11788 from pchote/fix-smooth-moves
Make turning-while-moving actors follow curved paths.
2016-08-19 22:11:28 +02:00
Matthias Mailänder
bb444eb5f0 Merge pull request #11838 from obrakmann/yaml-cleanups
Mission-related yaml cleanups
2016-08-19 21:48:03 +02:00
Matthias Mailänder
0d49c50879 Merge pull request #11832 from obrakmann/fix-make-dep
Fix 'make dependencies' choking on Open.NAT directory name
2016-08-19 21:45:49 +02:00
Oliver Brakmann
e25eeaba17 Minor mission cleanups
* Remove exlamation mark from map title for Intervention
* Remove redundant yaml rule for Evacuation
2016-08-19 19:12:51 +02:00
Oliver Brakmann
88391391b2 Fix disabling the CrateSpawner the wrong way
In multiplayer maps, disabling the CrateSpawner by removing the trait leads to error messages in the lobby when you click on the "Crate" checkbox.
2016-08-19 19:11:22 +02:00
Oliver Brakmann
79ec85b0c7 Merge pull request #11837 from obrakmann/pr11750
Add OS X build instructions to INSTALL.md
2016-08-19 16:49:05 +02:00
masihaama
b241034c6d Add OS X build instructions to INSTALL.md
The following subset of Linux build directions work for OSX 10.11.3. Mono JIT compiler version 4.2.1
2016-08-19 16:39:08 +02:00
Oliver Brakmann
782b617852 Fix 'make dependencies' choking on Open.NAT directory name
The directory name appears to have changed in the package for 2.1.0.
2016-08-19 16:02:53 +02:00
reaperrr
cd03bc6883 Upgrade rule for UpgradeOnDamage to UpgradeOnDamageState 2016-08-18 23:31:27 +02:00
reaperrr
b174d00be9 Rename UpgradeOnDamage to UpgradeOnDamageState
The trait works for 'Undamaged' as well and no longer requires a damage state change to trigger either, so this trait name is more accurate.
2016-08-18 23:31:27 +02:00
reaperrr
7f8607e85b Fix granting upgrades on initial damage state
Previously the upgrade(s) would only be granted when the damage state changed, regardless of whether the initial DamageState was already valid.
This prevented the trait from working on Undamaged actors that had just been created, for example.
2016-08-18 23:31:27 +02:00
reaperrr
adeb2a19ca Remove bogus 'OrDefault' from UpgradeOnDamage
UpgradeManager is required anyway, so this was redundant.
2016-08-18 23:31:27 +02:00
reaperrr
0ec9725c2a Merge pull request #11621 from Mailaender/text-controlgroup
Added With*ControlGroup
2016-08-18 21:25:32 +02:00
Matthias Mailänder
7485404c87 Tweak the infantry control group positioning. 2016-08-18 21:10:57 +02:00
reaperrr
f12e0d498c Merge pull request #11771 from pchote/split-content-files
Rework mod enumeration and split content metadata into their own files.
2016-08-18 14:59:51 +02:00
reaperrr
1cec0a2497 Merge pull request #11789 from obrakmann/fix11692_save-map-visibility-flag
Allow saving maps with multiple visibility options
2016-08-18 13:03:20 +02:00
Oliver Brakmann
ad08c4318a Merge pull request #11807 from GraionDilach/ai-infonly-stuck
Clearup mod AIs.
2016-08-16 21:43:08 +02:00
UnknownProgrammer
333e8bae42 Fix for System Overflow exception
caused by casting a greater than int.MaxValue decimal to int. Fix limits offset to int.MaxValue respectively int.MinValue.
2016-08-15 22:52:12 +02:00
Oliver Brakmann
12af71e9d8 Merge pull request #11790 from GraionDilach/screenshot-ms
Include milliseconds in TakeScreenshot timestamp.
2016-08-15 14:22:20 +02:00
WolfGaming
f08853850d Merge pull request #11809 from obrakmann/fix11808_player-lua-api-breakage
Fix Lua API returning wrong player info
2016-08-15 11:57:00 +00:00
Oliver Brakmann
54b7fd7cf5 Merge pull request #11819 from Phrohdoh/actor-global-cost
Allow scripts to get the Valued.Cost value of an actor type
2016-08-14 22:28:04 +02:00
Taryn Hill
9089012a79 Allow scripts to get the Valued.Cost value of an actor type 2016-08-13 18:46:48 -05:00
Oliver Brakmann
6d742efbf4 Merge pull request #11812 from Phrohdoh/fix-ai-capturers
Fix CanBeViewedByPlayer query in HackyAI.GetVisibleActorsBelongingToPlayer
2016-08-13 20:14:37 +02:00
Taryn Hill
852f0f790f Fix CanBeViewedByPlayer query in
HackyAI.GetVisibleActorsBelongingToPlayer
2016-08-13 07:42:15 -05:00
Taryn Hill
1c5c9003f7 Merge pull request #11814 from RoosterDragon/fix-ai-timings
Ensure HackyAI tries to attack and capture as frequently as it should.
2016-08-13 07:36:58 -05:00
WolfGaming
0c79ef4f24 Allow multiple minelayers in a single MinefieldOrderGenerator. 2016-08-13 07:21:00 +00:00
Turupawn
bbac9ac61a Same unit command sounds wont overlap anymore
Responding to Travis inquiries

Changed Hashtable for Ditctionary + avoiding code duplication

More small code nits

another nit
2016-08-12 18:15:49 -06:00
reaperrr
398cb18043 Merge pull request #11772 from pchote/randomize-deathtypes
Support randomized death animations
2016-08-12 22:17:45 +02:00
reaperrr
75c5896cde Merge pull request #11773 from daynemarais/landing-aircraft-fix
Allowed aircraft to land on Tiberium and Veins
2016-08-12 22:05:30 +02:00
Paul Chote
a9bfa553fc Support multiple death animation variants. 2016-08-12 20:58:14 +01:00
Matthias Mailänder
fac58bd461 Replace pixel perfect offset with reference point definitions. 2016-08-12 21:54:51 +02:00
Matthias Mailänder
1a53bfd8a3 Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn. 2016-08-12 21:54:51 +02:00
Matthias Mailänder
8452792bb1 Render control groups using true type fonts in Tiberian Sun. 2016-08-12 21:54:51 +02:00
Matthias Mailänder
725a5d44eb Split SelectionDecorations control group rendering into
WithSpriteControlGroup and WithTextControlGroup
2016-08-12 21:53:16 +02:00
RoosterDragon
cc4ef736b0 Ensure HackyAI tries to attack and capture as frequently as it should.
Returning early in AssignRolesToIdleUnits would skip ticking down the counters that trigger new attack and capture attempts. This means they would be attempted far less often than intended.
2016-08-12 18:08:58 +01:00
Zimmermann Gyula
bea06ebb9a Update Tiberian Sun AI.
Increase infantry percentages.
Limit the AI repair units.
2016-08-12 16:07:56 +02:00
Zimmermann Gyula
099598e02c Update Dune 2000 AI.
Increase all AI combat infantry percentages.
Remove nonbuildable and deprecated infantry from AI UnitsToBuild list.
2016-08-12 14:39:06 +02:00
Zimmermann Gyula
33de63d7ee Update Tiberian Dawn AI.
Increase all AI infantry percentages.
Limit Engineers at Rush AI.
2016-08-12 14:38:55 +02:00
Zimmermann Gyula
028edc8051 Update Red Alert AI.
Increase land AI infantry percentages.
Add medic and mechanic to Normal and Turtle AI.
Limit Engineers at Rush AI.
2016-08-12 14:38:49 +02:00
Oliver Brakmann
da3333073f Merge pull request #11800 from WolfGaming/FixHuntable
RA: Delete the Huntable trait for walls and gates.
2016-08-12 14:14:07 +02:00
Oliver Brakmann
9604bf4cbd Merge pull request #11670 from evgeniysergeev/sandworm
Check that noiseDirection is not a zero
2016-08-12 13:45:14 +02:00
WolfGaming
299e925180 Only define Huntable for actors that need to be hunted. 2016-08-11 20:25:22 +00:00
Oliver Brakmann
068ffb169b Merge pull request #11417 from Phrohdoh/ai-capturers
Add naive capturing to HackyAI
2016-08-11 20:23:12 +02:00
Oliver Brakmann
f6f81e84df Fix Lua API returning wrong player info
The Lua API would return wrong information on player fields such as the team or faction when it was changed in the lobby. It referenced fields on the PlayerReference, which are pretty much read-only and don't get changed by the lobby.
2016-08-11 20:16:01 +02:00