Matthias Mailänder
273dcce4d4
UPnP NAT discovery requires a restart as well.
2016-08-28 14:05:03 +02:00
Matthias Mailänder
5b2d6e9a47
Merge pull request #11905 from abcdefg30/timers
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Fix timers in ObserverProductionIconsWidget being calculated wrongly in replays
2016-08-28 13:40:27 +02:00
Paul Chote
d1b7d0e0fb
Use the MATLAB Jet colormap for displaying depth data.
2016-08-28 11:52:16 +01:00
Matthias Mailänder
e9eefcbc1b
Add transparency to the Nod laser turret beam.
2016-08-28 12:41:02 +02:00
Matthias Mailänder
fc7e149401
The color definition changed to hex notation.
2016-08-28 12:23:40 +02:00
Matthias Mailänder
e4491a7957
Remove hard-coded LaserZap transparency.
2016-08-28 12:22:45 +02:00
abcdefg30
8bf6e15b9f
Merge pull request #11908 from alercah/alercah-author
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Add me to AUTHORS
2016-08-28 12:10:22 +02:00
abcdefg30
81acb8dd2f
Merge pull request #11907 from alercah/resource-display-interface
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Move resource tick logic into chrome classes.
2016-08-28 12:09:54 +02:00
abcdefg30
74ad33d14e
Fix the positioning of the mute label in the TD music player
2016-08-28 11:54:03 +02:00
abcdefg30
11d49f3c1b
Merge pull request #11910 from SoScared/balancewall
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[RA] Tweak damage vs Concrete with flamers and E3.
2016-08-28 11:27:47 +02:00
Oliver Brakmann
d14ff2a54e
Fix removing things in the editor when stopping standard-scrolling with RMB
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The cause for this was that the `HandleMouseInput` method of the `EditorViewPortController` ran before the one from the regular `ViewPortController`, thus intercepting the button press.
Switching the order of the two around fixes that, but introduced another problem, namely that the tooltips stopped working. Switching the order meant that the `ViewPortController` laid "on top" of the `EditorViewPortController`, so the latter didn't receive the `MouseEntered` event anymore. Setting the `IgnoreMouseOver` flag in the `ViewPortController` fixes this.
2016-08-28 11:26:23 +02:00
SoScared
d2fb972c91
tweak some damage vs walls
2016-08-27 23:19:32 +02:00
Alexis Hunt
becbee8388
Move resource tick logic into chrome classes.
2016-08-27 17:17:24 -04:00
Alexis Hunt
61b3bd09b7
Add me to AUTHORS
2016-08-27 16:35:50 -04:00
abc013
ad108a0108
Added an ugrade rule and updated the ra mod
2016-08-27 22:10:35 +02:00
abc013
c2f21a21ef
Replaced the AlliedMissiles boolean on JamsMissiles by a Stances field (DeflectionStances).
2016-08-27 22:09:12 +02:00
abcdefg30
cd1c520c5c
Fix timers in ObserverProductionIconsWidget being calculated wrongly in replays
2016-08-27 20:35:44 +02:00
Matthias Mailänder
84d58f78d2
Merge pull request #11902 from pchote/score-line-margin
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Increase the left margin of the ingame-menu team line.
2016-08-27 20:21:14 +02:00
Paul Chote
2c564d133e
Enable depth buffer in TS.
2016-08-27 19:14:00 +01:00
Paul Chote
103e8075f2
Fix building EMP overlay depth offsets.
2016-08-27 19:14:00 +01:00
Paul Chote
66fbc0dfc4
Fix vehicle EMP overlay depth offset.
2016-08-27 19:13:59 +01:00
Paul Chote
8b6a355850
Fix tick tank depth offsets.
2016-08-27 19:13:59 +01:00
Paul Chote
a2239b5d46
Fix titan depth offsets.
2016-08-27 19:13:59 +01:00
Paul Chote
31351d825c
Fix tunnel top depth metadata.
2016-08-27 19:13:59 +01:00
Paul Chote
f0adbac5a0
Fix infantry depth metadata.
2016-08-27 19:13:59 +01:00
Paul Chote
baf5a8ebe2
Fix explosion depth metadata.
2016-08-27 19:13:59 +01:00
Paul Chote
4e5c1deb5d
Fix harvester harvest animation.
2016-08-27 19:13:58 +01:00
Paul Chote
1ff1435953
Set Offset on wake and resources.
2016-08-27 19:13:58 +01:00
Paul Chote
b52a81210e
Set ZRamp on overlays.
2016-08-27 19:13:58 +01:00
Paul Chote
b066b88281
Set ZRamp on craters.
2016-08-27 19:13:58 +01:00
Matthias Mailänder
a7869fc010
Merge pull request #11866 from pchote/ts-civ-sequences
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Remove duplication from TS civilian structure sequences.
2016-08-27 20:13:09 +02:00
abcdefg30
284d5e5af5
Fix a possible crash in the lua Player.Team property
2016-08-27 19:44:37 +02:00
Matthias Mailänder
020b0e628e
Merge pull request #11871 from pchote/fix-production-circle
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Remove hardcoded constants from Fly and ProductionAirdrop.
2016-08-27 19:43:15 +02:00
Paul Chote
82bee715df
Add ^crate default for crates, drums, and palettes.
2016-08-27 18:31:04 +01:00
Paul Chote
4676e8b083
Overhaul civilian.yaml
2016-08-27 18:31:04 +01:00
Paul Chote
1b2e0ed55a
Remove duplication from tree sequences.
2016-08-27 18:31:04 +01:00
Paul Chote
a6628efafb
Remove duplication and set ZRamp on tracks and rocks.
2016-08-27 18:31:04 +01:00
abcdefg30
57d6f678e1
Remove an outdated TODO comment
2016-08-27 19:24:25 +02:00
Paul Chote
9e025e25ad
Increase the left margin of the ingame-menu team line.
2016-08-27 18:03:16 +01:00
abcdefg30
cda23e808f
Fix GpsDots being displayed when their CenterPosition is shrouded
2016-08-27 19:02:27 +02:00
reaperrr
7ac5a25ce6
Merge pull request #11882 from pchote/remove-astar-overlay
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Remove legacy A* visualisation.
2016-08-27 18:37:23 +02:00
reaperrr
058bb49dff
Merge pull request #11501 from pchote/tibsun-carryall
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Add Carryall/Carryable traits, merging ts and d2k carryall behavior
2016-08-27 18:31:56 +02:00
Paul Chote
c3c6af018a
Set carried turret facing on delivery.
2016-08-27 17:08:33 +01:00
Oliver Brakmann
7fbe282167
Merge pull request #11864 from pchote/line-depth
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Fix line rendering with depth buffer enabled.
2016-08-27 17:57:30 +02:00
reaperrr
7739e7c0e0
Merge pull request #11887 from ABrandau/GDI-Medic-Sequence-Fix
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TS medic crawl shadow frames correction.
2016-08-27 17:05:00 +02:00
Paul Chote
735a031d6e
Fix selection rectangle with depth buffer enabled.
2016-08-27 15:43:20 +01:00
Paul Chote
3082c61e75
Add depth buffer support to tactical overlays.
2016-08-27 15:43:20 +01:00
Paul Chote
f3bac143e9
Add depth buffer support to beams and contrails.
2016-08-27 15:43:20 +01:00
Paul Chote
c092c93401
Add depth buffer support to debug overlays.
2016-08-27 15:43:20 +01:00
Paul Chote
50da18cd22
Add depth buffer support to RgbaColorRenderer.
2016-08-27 15:43:20 +01:00