Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
4,176 Commits 1 Branch 0 Tags
190311c68c7ca1f773afa721b01a535213dd6165
Commit Graph

7 Commits

Author SHA1 Message Date
Chris Forbes
ac31767aef some random housekeeping (ScreenShaker) 2010-08-21 15:10:53 +12:00
Paul Chote
230d59f655 Tweak visibility; hopefully allows targeting of detected units 2010-08-15 06:18:46 +12:00
alzeih
7a10ae3dea Some of fixing #36 2010-08-15 00:07:27 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
7a4fa93ce9 Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable. 2010-07-28 22:57:14 +12:00
Chris Forbes
5ca7218eb6 integrate scrollbar and checkbox art. fixes #215. 2010-07-28 18:16:47 +12:00
Paul Chote
c39116df84 DefaultInputController -> WorldInteractionController; Tooltip tweaks. 2010-07-26 20:14:36 +12:00
Powered by Gitea Version: 1.25.1 Page: 218ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API