abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
reaperrr
709e2a26e1
Merge Mods.TS into Mods.Cnc
2017-02-02 21:20:31 +01:00
reaperrr
76f961e39e
Move ProductionTabsLogic to Mods.Common
2017-02-01 19:58:21 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
03236927e5
Replace TD shellmap with a fixed background.
2016-12-23 11:34:23 +00:00
Paul Chote
a16344d347
Remove "Show Shellmap" setting.
2016-12-23 11:34:23 +00:00
Paul Chote
84b470017f
Remove static Game.ModData references from widget logic.
2016-02-23 23:34:34 +00:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
b6f463729b
Add a ChromeLogic base class for chrome logic.
2015-10-21 19:35:35 +01:00
sinf
5991a9b439
Added quick build feature
2015-05-01 01:40:26 +03:00
Paul Chote
e5c03413cc
Move common widgets from Game to Mods.Common.
2015-03-21 11:53:53 +00:00
penev92
64887cb8c8
Move MainMenuLogic to Mods.Common
2015-02-06 13:37:43 +02:00
reaperrr
0e1773ac5d
Move Production to Mods.Common
2015-01-11 03:04:39 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
Paul Chote
d9752c3bdf
Make production type hotkeys configurable.
2014-12-28 17:24:12 +13:00
Paul Chote
4504df1de9
Fix StyleCop nits in Mods.Cnc.
2014-12-14 17:11:20 +13:00
Matthias Mailänder
093fe1776f
missing tab
2014-08-23 21:44:50 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
Matthias Mailänder
282b16e3fc
disable music installation during a game
...
closes #6058
2014-08-03 14:38:47 +02:00
Paul Chote
17d601113e
Move SupportPowersWidget into RA and generalize.
2014-07-26 18:20:08 +12:00
Paul Chote
9e2b3ce0b8
Unify cheats -> debug and adjust plumbing for new RA UI.
2014-07-26 18:20:08 +12:00
Paul Chote
e7ae615ac9
Split the last TD UI logic into reuseable chunks.
2014-07-26 18:20:07 +12:00
Paul Chote
2de9d3780b
Extract ProductionPalette background drawing into logic code.
2014-07-26 18:20:07 +12:00
Paul Chote
1e76baf070
Move TD production widgets into the RA project.
2014-07-26 18:20:07 +12:00
Paul Chote
51abbad5ff
Move RenderSprites and RenderSimple into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
802b6a652c
Revert "new PauseState to differentiate game and editor pausing"
...
This reverts commit d1e18cad7a .
2014-07-08 10:42:00 +12:00
Matthias Mailänder
7783e988a7
unify music install and add a download option
...
closes #4759
2014-07-06 14:04:25 +02:00
Matthias Mailänder
14f71c55bf
unify install from CD logic
2014-07-06 14:04:25 +02:00
Matthias Mailänder
d1e18cad7a
new PauseState to differentiate game and editor pausing
2014-07-06 08:24:08 +02:00
Matthias Mailänder
30edee01c2
check if palette.CurrentQueue is null to avoid a crash
...
fixes #5624
2014-07-02 12:18:47 +02:00
Paul Chote
4db2cf6b2b
Propagate race to produced actors.
2014-06-26 23:14:14 +12:00
Paul Chote
ca082e3cec
Allow ProductionQueue to filter by race.
2014-06-26 23:14:13 +12:00
Paul Chote
7b3a0ebeb5
Tidy production traits.
2014-06-26 23:14:10 +12:00
Paul Chote
d4227fa13e
Fix production tooltip display.
2014-06-26 23:12:23 +12:00
RoosterDragon
38617dc0a9
Run StyleCop on the smaller projects.
...
Also add a copy of the rules to the CrashDialog and Irc projects.
2014-06-23 00:03:37 +01:00
Matthias Mailänder
3e627d2eba
rename ore to the more generic name resources everywhere
2014-06-20 11:11:31 +02:00
RoosterDragon
22abf9b4c4
Remove and sort usings.
2014-06-18 21:43:35 +01:00
ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Paul Chote
3ee54fd00a
Restore the blinking ready text in TD.
2014-06-14 22:37:44 +12:00
deniz1a
1821c52db0
Make "Ready" text alternate between red and white
...
Make color of "Ready" text alternate between red and white.
Made the code cleaner.
Whitespace correction.
Whitespace correction again.
Change color from red to green and make it moddable
Use enum for ReadyTextStyle
Use enum for cnc
Made variables public and simplified if statements
fix enum
fix enum and )
ReadyText settings in ra yaml
ReadyText settings in cnc yaml
Move values from code to ra yaml
Move values from code to cnc yaml
revert code changes cnc
revert code changes ra
move around a bit in ra yaml
move around a bit in cnc yaml
Add values to d2k yaml
2014-06-10 12:00:57 +03:00
Paul Chote
d8e5177a36
Merge pull request #5405 from RoosterDragon/min-max
...
Added MinBy, MaxBy, etc.
2014-06-09 17:42:01 +12:00
Paul Chote
932765d0c4
Adjust news dialog layout.
2014-05-24 20:08:48 +12:00
RoosterDragon
0ea3509ee4
Added MinBy, MaxBy, MinByOrDefault and MaxByOrDefault methods and replaced calls of the style OrderBy[Descending]().First[OrDefault]() which is not as performant.
2014-05-23 08:23:42 +01:00
Paul Chote
b3313be217
Remove the now-redundant CncWidgetUtils.cs
2014-05-19 10:24:22 +12:00
Paul Chote
05eb56b1e2
Simplify MenuPaletteEffect activation.
2014-05-19 10:24:09 +12:00