Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
516 Commits 1 Branch 0 Tags
1b131465fd3449e5e4d4e181f23e421007b267ef
Commit Graph

9 Commits

Author SHA1 Message Date
Chris Forbes
1b131465fd harvester actually sortof works now 2009-11-03 19:24:28 +13:00
Chris Forbes
2fe3618b23 removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset 2009-11-03 18:00:10 +13:00
Chris Forbes
e62a0bc717 #67 fixed: spinners work again 2009-11-01 22:30:28 +13:00
Chris Forbes
783b9e9f5f infantry squads; a bit tight at the moment. 2009-11-01 13:15:23 +13:00
Chris Forbes
8cd7106e4f recoil! 2009-10-31 18:42:49 +13:00
Chris Forbes
4201f40f6b multiple turrets; turret offsets 2009-10-31 14:46:04 +13:00
Bob
5086f6ab51 Fixed bug where unit would occasionally "disappear" or face in an odd direction. 2009-10-24 20:48:36 +13:00
Bob
d66475edcb smooth unit-movement. Doesn't look right yet, but it's getting there. 2009-10-24 18:20:58 +13:00
Bob
a7ce0f97d1 changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255 2009-10-19 23:45:14 +13:00
Powered by Gitea Version: 1.25.1 Page: 88ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API