Commit Graph

14 Commits

Author SHA1 Message Date
Chris Forbes
1df572e6ee tidy in MasterServerPinger 2011-11-29 10:01:55 +13:00
Chris Forbes
f83c9fd4d7 add IEnum<T>.JoinWith, use it to clean up a bunch of things 2011-11-01 21:57:58 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
d2df5722b5 Fix the lobby slots.
- lobbyInfo.Slots is now a dictionary, keyed by the name of the PlayerReference that the slot is tied to.
 - LockRace/Color/Team is now specified on the slot, avoiding map lookups in the lobby
 - Observers are no longer tied to slots -> players will join as observers instead of crashing the game if there are no available slots
 - Observers are able to change their name and color
2011-06-20 22:50:27 +12:00
Paul Chote
529ed51034 Nit: use ServerSettings to pass info to the server 2011-05-21 17:26:16 +12:00
Paul Chote
5fffc9d816 Don't tell the master server about local servers 2011-05-21 17:26:16 +12:00
Chris Forbes
d221cb1902 report maxplayers to master server 2011-04-13 20:33:10 +12:00
Chris Forbes
3b89110202 fix some bogosity in MasterServerPinger (still not right) 2011-03-16 11:02:17 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
alzeih
5c343caeaf Mod version validation
- Game.CurrentMods property to query the current mods when no orderManager accessible
- Server sends mod versions to master server on ping
- Client sends mod versions on handshake response
- Validate match on server side of handshake, not client side
2011-01-08 16:00:29 +13:00
Chris Forbes
dcbb6ee4eb small tweak to HttpUtil - we don't support 1.1, so dont pretend we do; also, set WebClient.Proxy everywhere to null 2011-01-04 20:02:23 +13:00
Bob
6cf9939ab3 remove staticness on Server 2010-11-14 21:26:50 +13:00
Paul Chote
dfa14f16d3 Move ServerTraits into Mods. 2010-11-10 10:30:26 +13:00