RoosterDragon
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206088efb4
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General code cleanup in OpenAlSoundEngine.cs.
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2016-07-30 14:50:42 +01:00 |
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Matthias Mailänder
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f22bc68d94
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Count the string length in the system codepage.
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2016-05-20 21:22:12 +02:00 |
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Matthias Mailänder
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1df5e556c6
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Auto-detect UTF8 instead of assuming ANSI for device names.
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2016-05-20 21:22:10 +02:00 |
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Matthias Mailänder
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e47383a4fa
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Fix NREs in QueryDevices by bailing out early.
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2016-05-20 21:21:52 +02:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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RoosterDragon
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b5f24c3fa6
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Add some missing Dispose calls, fix some Dispose implementations.
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2016-01-01 04:51:54 +00:00 |
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Oliver Brakmann
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906aa0f1fd
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Merge pull request #10003 from r34ch/mute-setting
Mute setting
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2015-12-28 14:07:27 +01:00 |
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Paul Chote
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9f41743465
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Replace MiniTK.Audio with OpenAL-CS.
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2015-12-27 17:03:32 +00:00 |
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DArcy Rush
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67f88e368f
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Add mute option to the game
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2015-12-25 23:33:18 +00:00 |
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Paul Chote
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d112083c44
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Clean up sound devices on game exit.
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2015-09-20 22:46:07 +01:00 |
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Matthias Mailänder
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17f3466451
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untie the engine from SDL2 and MiniTK
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2015-08-23 07:58:03 +02:00 |
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