Commit Graph

11505 Commits

Author SHA1 Message Date
Paul Chote
8cd6d60839 Rewrite the download status over the same console line. May break the windows launcher (which doesn't run under osx, so can't test). 2010-11-21 13:10:21 +13:00
Paul Chote
047d012fff Fix broken dependencies in the Makefile. 2010-11-21 13:10:21 +13:00
Matthew Bowra-Dean
0064543989 Allow building of Winforms launcher with Mono 2010-11-21 13:10:21 +13:00
Matthew Bowra-Dean
b61b7b5431 Only modify pipe ACL when running as admin 2010-11-21 13:10:21 +13:00
Matthew Bowra-Dean
0c319e88c3 Utility now uses named pipe if passed --pipe. Installing mods now works properly too. 2010-11-21 13:10:21 +13:00
Matthew Bowra-Dean
da384af339 Refactoring of OpenRA.Utility. Whole lot of work on OpenRA.Launcher
Mod configuration dialog now fully functional, launch button also works.
2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
f98f3d0b39 Mod tree in configure mods dialog. 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
439c366ba2 Winforms launcher beginnings. 2010-11-21 13:10:20 +13:00
Matthew
d93c42e89c added another function to the Utility app. 2010-11-21 13:10:20 +13:00
Matthew
850d26a628 Install RA packages from CD. Fixes bug in case-sensitive filesystems for Folder.cs. 2010-11-21 13:10:20 +13:00
Matthew
c3e79405f7 Make sure mod package dir exists before extraction. 2010-11-21 13:10:20 +13:00
Paul Chote
03b23d88d2 Make the OSX packaged build use the Gl renderer. 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
d5d6cea84c More Windows installer fixes 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
fb173af647 Fixed Windows installer file list. 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
a1bc31883b Changed shaders dir to renderer specific shader dirs in file list. 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
52854c77c2 Added new files to packages, made RPM script auto-generate its file list 2010-11-21 13:10:20 +13:00
Matthew
8f58e41304 Fixed pkgbuild and reimplemented RPM scripts. 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
25525b4155 Fixed PKGBUILD 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
66cc0bd8ff Made debian package to architecture independent. Brought arch package up to date. 2010-11-21 13:10:19 +13:00
Paul Chote
01c6127545 Remove gacutil steps from rpm and pkgbuild 2010-11-21 13:10:19 +13:00
Paul Chote
2794e1f62d Actually remove the mdb files, and simplify calling syntax 2010-11-21 13:10:19 +13:00
Paul Chote
83c9e9e6dd A few fixes when running package scripts under debian. 2010-11-21 13:10:19 +13:00
Paul Chote
39742d02bb Produce a windows installer (untested). 2010-11-21 13:10:19 +13:00
Paul Chote
f1b68a5207 Begin rework of packaging scripts. Restructure packaging system, and make osx and debian packages work.
Changed semantics:
- package upload is handled by a separate script
- dropped syntax highlighting (unnecessary, and had concurrency issues)
- `make install' is no longer used in the packaging process
- debian package changelog points to the forum, instead of showing out of date info
- debian package ships tao dlls in the game root, and doesn't insert them in the gac
- debian package refers users to the website for help manually installing packages
2010-11-21 13:10:19 +13:00
Paul Chote
493631cd90 Switch to the ARB apis and add capability and compile/link status checking. 2010-11-21 13:10:19 +13:00
Matthew Bowra-Dean
9a1ce6945b Make OpenRA.Renderer.Gl compile into the right place with VS. 2010-11-21 13:10:19 +13:00
Paul Chote
ccf66cde2f Expose Graphics.Renderer setting; Refactor Renderer.Null. 2010-11-21 13:10:19 +13:00
Paul Chote
233e9326f0 Cleanup some cruft. 2010-11-21 13:10:19 +13:00
Bob
ba97c99f98 assign texunits to samplers, instead of (wrongly) using unitid==textureid 2010-11-21 13:10:19 +13:00
Paul Chote
37edd072a6 shp shaders 2010-11-21 13:10:18 +13:00
Paul Chote
00358e9fe8 Working line shader 2010-11-21 13:10:18 +13:00
Paul Chote
888710cbc5 Enable alpha blending 2010-11-21 13:10:18 +13:00
Paul Chote
518e00c78a Fix setting uniforms; chrome-rgba shader works, but lacks alpha blending. 2010-11-21 13:10:18 +13:00
Paul Chote
f2a20a182e Begin work on the glsl renderer. Renders blue blocks for chrome-rgba. 2010-11-21 13:10:18 +13:00
Paul Chote
a058eb06b2 Duplicate the Cg renderer as a base for the glsl renderer. 2010-11-21 13:10:18 +13:00
Paul Chote
64a7592fed Rename OpenRA.Gl -> OpenRA.Renderer.Cg 2010-11-21 13:10:18 +13:00
Paul Chote
bfb076b9bc Refactor IShader to take a name instead of a stream. 2010-11-21 13:10:18 +13:00
Chris Forbes
5292272902 #186 unlimited power devhack 2010-11-21 12:36:18 +13:00
Chris Forbes
1db3ce4b59 some usings cleanup 2010-11-21 12:25:22 +13:00
Chris Forbes
060d544390 add smoke trails for damaged aircraft 2010-11-21 11:48:09 +13:00
Chris Forbes
b0e3364a77 make unit smoke optional 2010-11-21 11:28:16 +13:00
Chris Forbes
d78dde4db1 fix ModData still being bogus about custom sequences 2010-11-21 11:26:22 +13:00
Chris Forbes
a94b2df865 #361 weap doesnt play sell animation correctly -- fixed 2010-11-21 11:14:36 +13:00
Chris Forbes
e4bb788fb9 #366 only host can see AI players in a lobby -- fixed 2010-11-21 11:11:29 +13:00
Chris Forbes
6dcc401342 add missing EditorAppearance for trees & cnc rocks 2010-11-21 10:59:36 +13:00
Chris Forbes
26a7e06b40 finish initial work on koth-crossroads 2010-11-21 10:59:35 +13:00
Chris Forbes
2ba8120d79 WiP KoTH map 'crossroads' 2010-11-21 10:59:35 +13:00
geckosoft
b9b045098b Changed: People can no longer build structures near the strategic point, once they captured it, without having a regular structure near. 2010-11-21 10:59:35 +13:00
geckosoft
a0682d80c0 Fixed: koth-island-hoppers (map) now correctly sets MustBeClear 2010-11-21 10:59:34 +13:00
geckosoft
1ff39761b7 Fixed: Bug in StrategicProgressWidget.FindFirstWinningPlayer 2010-11-21 10:59:34 +13:00