Paul Chote
bdbb651b98
Remove unused sequences and an awkward Combine.
2023-06-11 22:04:43 +02:00
Paul Chote
5b8f148c50
Simplify tileset-specific sequence definitions.
...
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00
Smittytron
16fa1ef144
Change Z-offsets that overlap Repair Facility
2021-02-14 14:31:50 +00:00
teinarss
67fa7bdcc9
Add TransformsNearResources
2020-07-20 14:05:52 +02:00
FrameLimiter
a5d7218dee
Removed TilesetOverride for desert tree husk t08
2017-11-19 01:29:30 +01:00
Matthias Mailänder
2567d59af4
Let TD trees burn and carbonate on incendiary weapons.
2016-05-28 15:41:27 +02:00
atlimit8
4976f9fec9
Add StartSequence to WithIdleOverlay & change V19.Husk
2015-07-26 12:53:09 -05:00
Paul Chote
549c0bf382
Disable legacy sequence parsing in TD.
...
Removes unused `powerdown` sequences.
2015-03-26 22:41:46 +00:00
Matthias Mailänder
a3baee9d68
remove BelowUnits
...
closes #3670
2014-10-29 21:38:30 +01:00
reaperrr
9e8c7ee145
Remove duplicate split sequence.
...
Make blue tib tree more centered on cell (fixes #5744 ).
Remove obsolete splitblue art.
2014-07-03 22:17:01 +02:00
reaperrr
b62c43a90f
TD Blossom Trees now emit tiberium from base.
...
Dimension set to 1x1, art position fixed via sequence Offsets.
2014-04-27 13:31:54 +02:00
Matthias Mailänder
d373cca9b1
avoid using the filename map.yaml for sequences
...
this is already used to describe map rules and confuses newbies
2013-09-01 17:13:46 +02:00