Commit Graph

15 Commits

Author SHA1 Message Date
Matthias Mailänder
0d64fa549b Fix the command bar selecting dead units
and crashing while doing a trait lookup on them.
2020-10-14 19:58:24 +02:00
abcdefg30
07d58337f1 Let order generators account for selection changes 2020-08-15 11:34:00 +01:00
abcdefg30
e57462e7ca Make attack moving and guarding use a grouped order 2020-04-21 01:35:40 -05:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Paul Chote
6f5d035e79 Introduce IMouseBounds and split/rework mouse rectangles.
The render bounds for an actor now include the area covered
by bibs, shadows, and any other widgets. In many cases this
area is much larger than we really want to consider for
tooltips and mouse selection.

An optional Margin is added to Selectable to support cases
like infantry, where we want the mouse area of the actor
to be larger than the drawn selection box.
2017-12-11 19:45:07 +01:00
Paul Chote
d967c564a2 Remove TargetActor and TargetLocation from order issuing. 2017-10-15 19:07:46 +02:00
Paul Chote
898ef8fe50 Add support for queuing Guard orders. 2017-09-03 12:54:09 +02:00
reaperrr
d949e17b88 Perform FogObscures as late as possible
FogObscures is more expensive than simpler boolean, player or HasTraitInfo checks, so in these places it makes sense to perform the other checks first.
2017-08-07 09:42:12 +02:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
8efa7a143e Add ExpectedButton check to GuardOrderGenerator. 2016-03-31 21:11:53 +01:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Matthias Mailänder
5b263e3cdb put GuardOrderGenerator in the correct namespace 2016-01-10 07:22:42 +01:00