Commit Graph

34 Commits

Author SHA1 Message Date
Paul Chote
22861fca5a Sanitize ProductionQueue and fix bugs in TechTreeCache.
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
2010-09-18 11:28:33 +12:00
Bob
9e53774299 fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right 2010-09-09 15:26:12 +12:00
Paul Chote
9de22add08 Fix ra queue visibility 2010-08-28 01:29:23 +12:00
Paul Chote
b2f535d2e0 Fix ProductionQueue-on-player init 2010-08-28 00:56:15 +12:00
Paul Chote
853e60f76e Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle. 2010-08-27 23:51:12 +12:00
Paul Chote
88dfbe657c Route "Can i build X" queries via the appropriate ProductionQueue 2010-08-27 01:18:09 +12:00
Paul Chote
226fd167e7 Category dies in a fire 2010-08-27 00:32:00 +12:00
Paul Chote
61ebe0d0a0 Per-structure queues for cnc 2010-08-26 23:11:54 +12:00
Paul Chote
267d89a459 Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building. 2010-08-26 23:11:53 +12:00
Paul Chote
1d7ca206f4 Clean up Buildable vs Tooltip vs Valued. cnc only. 2010-08-26 23:11:53 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Chris Forbes
8f6fe8344b split PrimaryBuilding from Production 2010-08-09 17:20:34 +12:00
Chris Forbes
ca986688a1 fix primary building & building fallback when busy 2010-08-01 12:11:48 +12:00
Bob
b4c84a11f2 changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/ 2010-07-30 20:15:14 +12:00
alzeih
30241ddccc Locate devmode code largely in the trait, reduce exploitability. 2010-07-26 22:23:24 +12:00
alzeih
c749fcfce3 Nearly There 2010-07-26 22:23:24 +12:00
alzeih
f92b59e6db Developer Mode (pchote: amended) 2010-07-20 21:20:03 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Chris Forbes
c3e15aab7d hacky fix for productionqueue desync (e3, etc) 2010-06-15 08:42:40 +12:00
alzeih
3ac0ca6a65 BuildPalette tooltips show build time (+ in red if in low power) 2010-06-14 00:18:36 +12:00
Chris Forbes
5d823d8e6e fix some debug-channel stuff that beedee missed in rebase 2010-06-11 18:00:36 +12:00
Chris Forbes
e60acc682a add logging to ProductionItem 2010-06-11 17:53:34 +12:00
Chris Forbes
270941cfde fix some fail desyncs in chronoshift code 2010-05-26 19:02:43 +12:00
Chris Forbes
431bbe2764 remove spurious IProducer interface; add IBlocksBullets and move Wall 2010-05-24 21:10:11 +12:00
Chris Forbes
46e465cf33 resources moved off player onto a synced trait 2010-05-12 18:29:25 +12:00
Bob
55352d7df9 merge Game.Init into PreInit; fix exploit involving chrome.CheckDeadTab; fixed cancel behaviour wrt canceling an item not currently in the queue (because of orderlag, etc) 2010-04-16 14:18:30 +12:00
alzeih
c54d904e2b Some trait info moved from GlobalDefaults to sane places 2010-04-02 15:30:04 +13:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
Chris Forbes
006ccbc59c fix dumb crash in ProductionQueue 2010-03-27 23:10:57 +13:00
Chris Forbes
668f377301 holding shift while building adds 5 2010-03-21 20:54:39 +13:00
Chris Forbes
cc5dbdaef1 fix production speed 2010-03-21 20:01:07 +13:00
Chris Forbes
f351285246 moved EvaAlerts from player to world 2010-03-17 23:29:53 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00