Mark Olson
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2bb968d0d3
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Hide Chrome once we have Won or Lost
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2011-11-25 18:01:34 +13:00 |
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Chris Forbes
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6010034b4a
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remove ObjectCreator.Param and all associated nonsense
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2011-10-21 18:16:07 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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5055e0be62
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clean up PlayerResources trait lookup in MoneyBinWidget
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2011-07-25 22:23:13 +12:00 |
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Chris Forbes
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ac71e60a4b
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remove SplitOreAndCash from MoneyBinWidget; noone uses it anymore
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2011-07-25 22:23:13 +12:00 |
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Paul Chote
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1114293035
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Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick().
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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481cc7807b
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Don't require a WorldRenderer to draw non-world-rendering widgets.
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2011-01-19 20:41:32 +13:00 |
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Bob
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c974e61680
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remove refs to Game.world in widgets
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2010-10-12 17:30:22 +13:00 |
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Bob
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6ea2a06e4b
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pass WorldRenderer to Widget.Draw, DrawInner
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2010-10-12 17:27:08 +13:00 |
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Bob
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cb1deacbb2
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pass world into CheckSync. don't pass world into Widget.DrawInner
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2010-10-12 17:24:12 +13:00 |
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Chris Forbes
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79d6eb4a2b
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some widgets cleanup
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2010-10-10 15:09:26 +13:00 |
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Bob
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26d1db778e
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push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world
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2010-10-07 22:07:11 +13:00 |
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Paul Chote
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8e42dd95fc
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RGBASpriteRender doesn't care about palettes
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2010-08-25 20:15:44 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Bob
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ede160f1b6
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move some more (gameplay related) widgets into mods/
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2010-07-30 20:55:03 +12:00 |
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