Matthew Bowra-Dean
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
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Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
60a24a5415
generic info loader, projectiles
2009-10-14 18:55:34 +13:00
Chris Forbes
6432ba8779
WarheadInfo loading
2009-10-14 13:59:27 +13:00
Bob
9af7b09e1d
added WeaponInfo
2009-10-13 20:57:43 +13:00
Bob
e86b0cdaa0
extracted GameRules.FieldLoader from UnitInfo.cs
2009-10-13 19:17:43 +13:00
Bob
9ba0a632e2
Some parts of some buildings are pathable.
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- not handling WEAP/FIX yet; that's special-case logic.
2009-10-13 19:11:32 +13:00
Chris Forbes
0f0b4230c7
local player buildings influence map, incrementally updated.
2009-10-13 18:13:22 +13:00
Chris Forbes
3e0432464b
building footprints
2009-10-11 15:21:19 +13:00
Chris Forbes
0eee005d52
duplication
2009-10-11 09:57:32 +13:00
Bob
dc4c1cce1b
fake buildings now work.
2009-10-10 23:21:31 +13:00
Bob
4fa05a6d40
sequences for the rest of the buildable buildings, and fixes to make HBOX and MSLO work
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- HBOX and MSLO sprites are in temperat/snow mixes with .tem/.sno extensions (and not present in interior)
2009-10-10 19:30:19 +13:00
Chris Forbes
9f0600efe4
tent works, gun is a bit broken
2009-10-09 23:34:20 +13:00
Bob
04dd5e68ba
Added UnitInfo.
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- units.txt turned into infantry.txt and vehicles.txt
- slight sidebar fixes
2009-10-09 21:28:56 +13:00