Commit Graph

9 Commits

Author SHA1 Message Date
reaperrr
27ffd4967a AI base builder power tweaks 2015-07-07 22:22:59 +02:00
pevers
6ed0273656 Actors will lose targets and AI won't follow indefinitely 2015-06-28 19:11:53 +02:00
Oliver Brakmann
206c33ed41 Merge pull request #8226 from pchote/actor-disposal
Dispose traits when destroying an actor.
2015-06-02 19:33:22 +02:00
Matthias Mailänder
f171b23a1b move the null check up further to catch everything 2015-05-31 15:36:48 +02:00
Paul Chote
585a43fd8f Rename Actor.Destroy/Destroyed to Dispose/Disposed. 2015-05-29 19:08:38 +01:00
reaperrr
0d3dd28a3f Unharcode squad randomization, add minimum delay for creating attack force 2015-05-13 22:50:23 +02:00
reaperrr
38d5163062 Refactors LimitedAmmo to AmmoPool.
Removes Reloads trait.

This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.

Furthermore, this moves all Reloads functionality onto AmmoPool.

Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.

Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
Saulius Menkevičius
e1fa6af954 HackyAI can now build buildings with new MCV
There was an issue where HackyAI would try to build buildings
at old base location and would fail, unless it was placed at the
same place where the old MCV was.
2015-03-12 20:10:08 +02:00
penev92
6c6a4322ed Move the AI namespace to Mods.Common 2015-02-09 16:57:29 +02:00