reaperrr
5ec47b47af
Rename fields on Repairable traits
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To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
tovl
a17cd0fa06
Replaced Canceled state with Canceling state.
2019-03-09 21:47:43 +00:00
tovl
8191a6566b
Add missing self and optional pretick parameters to Queue, QueueChild and PrintActivity methods.
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This means sequenceActivities needs to accept self as well.
2019-03-09 21:47:43 +00:00
reaperrr
a7702a8ecd
Make HeliReturnToBase use RTB.ChooseResupplier
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Small consistency fix and prep for merging HRTB into RTB.
2019-03-09 12:12:51 +00:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
portablestew
a49287cc97
Possible fix for #14102 : Consider airfield available if already reserved for the same actor
2019-02-15 13:59:53 +01:00
Paul Chote
b2d960ec19
Pass target line color to inner move activities.
2019-01-26 22:53:46 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
reaperrr
92912c6c94
Add TurnToDock to Aircraft
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Instead of hard-coding a turn before VTOLs
land/dock on resupplier.
2018-11-04 00:25:55 +01:00
reaperrr
e2227b9450
Make HeliReturnToBase use a landingProcedures list
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Like ReturnToBase already does. Makes them easier to compare and later merge.
2018-11-04 00:25:55 +01:00
reaperrr
8f1d8a67cc
Remove RearmBuildings from Aircraft and Minelayer
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In favor of using Rearmable trait.
2018-11-02 22:28:08 +00:00
reaperrr
139d5efba8
Remove RepairBuildings from Aircraft
...
Require them to use Repairable trait instead.
2018-11-02 22:28:08 +00:00
Mustafa Alperen Seki
faa35946b8
Make Exit Conditional
2018-10-08 22:00:39 +01:00
reaperrr
77d03ce1e1
Replace Airfield/Helipad references with generic Resupplier in RTB activities
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More generalization to prepare for possible future activity merger.
2018-08-12 14:24:21 +02:00
reaperrr
96032d1953
Generalize *ReturnToBase trait caching naming
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Makes both copying changes as well as a potential future activity merger a little easier.
2018-08-12 14:24:21 +02:00
reaperrr
3069bbfa7d
Fix infinite loop in HeliReturnToBase
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This can happen if HeliAttack tells the heli to return to base when the player doesn't have any of the RearmBuildings available, because the activity queues itself after the HRTB, and the latter will, after a forced land, then queue back HeliAttack, which then immediately queues back HRTB and so on.
Instead, we now assume that if there is no base to return to, going to NextActivity is pointless and don't queue NextActivity.
RTB was likely ordered by HeliAttack due to lack of ammo, so resuming the attack would be pointless.
2018-03-22 22:50:50 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
GSonderling
488cec64b8
Added support for filtering exits by production type.
2017-12-13 04:08:52 +01:00
reaperrr
d602ec6485
Rename SelfReloads to AutoReloads
2017-11-12 19:48:06 +00:00
reaperrr
6f95080aa4
Add ReloadAmmoPool and adapt AmmoPool
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Refactored and simplified Rearm activity.
Uses local Reload now.
Removed AmmoPool.SelfReloads.
2017-11-12 19:48:06 +00:00
Jean-Rémy Buchs
1d1802a163
Add LandOnCondition to the trait Aircraft which triggers a landing and prevents takeoffs while the condition is met
2017-08-08 15:13:50 -05:00
rob-v
df07d89f9e
Helis return to nearest base like Planes
2017-04-22 15:53:05 +02:00
Oliver Brakmann
b50f15c645
Check for dead destination helipad in HeliReturnToBase
2017-04-17 19:31:53 +02:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
abcdefg30
55143ced87
Fix HeliReturnToBase not exposing an host actor parameter
2016-10-03 14:56:52 +02:00
Paul Chote
34b10dcb77
Hack around the Lua API.
2016-09-26 17:48:25 +01:00
Paul Chote
ea65ac542e
Add AbortOnResupply property to cancel aircraft activities on resupply.
2016-09-25 15:57:17 +01:00
Paul Chote
eeaa461311
Avoid landing-dances when issuing mixed full/empty aircraft RTB orders.
2016-09-25 15:57:16 +01:00
PedroFerreiraRamos
958e35d61f
Fix air unit resupply #5966
2016-07-12 20:17:45 -03:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
abcdefg30
07bfd5f59e
Merge pull request #9786 from RoosterDragon/reserve-fixes
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Reserve fixes
2015-12-01 21:13:41 +01:00
atlimit8
b6f17df260
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
2015-10-28 16:36:45 -05:00
RoosterDragon
b4180615a8
Add Aircraft.MakeReservation.
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This provides a simpler method for making reservations and also ensures the previous reservation is definitely unreserved before being discarded.
2015-10-27 22:15:56 +00:00
Pavel Penev
0ee38de4bb
Rename HeliReturn
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Rename HeliReturn to HeliReturnToBase to keep somewhat with the convention established for Plane- against Heli- oriented traits.
2015-10-01 20:15:50 +03:00