Commit Graph

21 Commits

Author SHA1 Message Date
Andre Mohren
3f0c3a8b9c Allow mods to control how looped sounds are used. 2023-02-18 16:18:20 +01:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Matthias Mailänder
9b1cec7712 Add support for gapless looping music. 2021-11-11 23:49:54 +01:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Abdurrahmaan Iqbal
72eb4e1749 Fix #17230: Dummy audio output class 2019-11-14 23:46:14 +01:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
RoosterDragon
85c948fd8d Add a streaming audio playback interface.
This allows audio to be streamed, rather than needed to be fully loaded into memory.
2017-07-14 23:02:49 +01:00
rob-v
8276b17570 Fix Sound memory leak (OutOfMemoryException), remove Music caching to free memory 2017-06-12 18:33:53 -05:00
Paul Chote
a880562b4b Add support for moving ISounds after creation. 2017-02-03 21:59:32 +00:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
9437a86e7e Remove legacy sound code and simplify platform init. 2016-08-06 19:53:50 +01:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
8731d78594 Truncate SoundDevice label at the UI level. 2016-01-10 23:31:30 +00:00
Paul Chote
d112083c44 Clean up sound devices on game exit. 2015-09-20 22:46:07 +01:00
Matthias Mailänder
17f3466451 untie the engine from SDL2 and MiniTK 2015-08-23 07:58:03 +02:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Matthias Mailänder
cf6f32fb96 split Sound.cs in smaller chunks 2014-07-05 08:35:38 +02:00