Oliver Brakmann
2d920c43fb
Merge pull request #8511 from Mailaender/rm-openra-editor
...
Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Matthias Mailänder
ac970cdb44
remove the WinForms map editor
2015-06-20 13:45:44 +02:00
Matthias Mailänder
430126c711
fix missing braces
2015-06-20 12:12:05 +02:00
Matthias Mailänder
0f8d22c9a6
rename for consistency
2015-06-20 12:11:45 +02:00
reaperrr
3e57145cfa
Updated upgrade rules
...
Now all they do is remove the Selectable trait when the Selectable boolean is false, and just remove the boolean if it's true.
2015-06-19 12:27:30 +02:00
reaperrr
c23ee1be2e
Remove Selectable boolean from Selectable trait
...
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
d6fb05ce68
Introduced VisualBounds on SelectionDecorations
...
To allow visual selection boxes to be independent from Selectable.Bounds.
2015-06-17 20:13:51 +02:00
Matthias Mailänder
1bf2bfadb4
update the engine version as the merge was delayed
2015-06-13 10:54:03 +02:00
Matthias Mailänder
d7e63ec28a
fix a NullReferenceException
2015-06-13 10:53:48 +02:00
Matthias Mailänder
0816251bcd
fix a null reference exception in parentKey
2015-06-13 10:52:23 +02:00
Matthias Mailänder
e2e9ce9d7e
check sequence image at RenderSprites level
2015-06-11 21:18:25 +02:00
Matija Hustić
a4ac3ecd5f
Rank moved to new trait.
2015-06-11 02:41:29 +01:00
reaperrr
733b7fc0b0
Added WithMoveAnimation trait
...
RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule
Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
2015-06-04 14:42:11 +02:00
reaperrr
4d79cce491
Added WithAttackAnimation trait
...
Interacts with WithUnitBody.
Upgrade rule for RenderUnitReload -> RenderSprites + WithUnitBody + WithAttackAnimation
Use WithAttackAnimation for RA V2 launcher
Remove RenderUnitReload
2015-06-04 14:42:10 +02:00
reaperrr
0e3a53bec7
Added WithFacingSpriteBody trait.
...
Extracted AutoSelectionSize into its own trait.
RenderUnit -> RenderSprites + WithFacingSpriteBody upgrade rule
Remove RenderSimple dependencies of ThrowsParticle
and WithHarvestAnimation.
2015-06-04 14:42:08 +02:00
Taryn Hill
4f222acf61
Upgrade rule for moving Cursor to SupportPower.
2015-05-29 09:47:09 -05:00
penev92
9ea78285fa
Add an upgrade rule for DeathSounds.DeathTypes
2015-05-24 00:16:26 +03:00
penev92
1c44fcbad4
Add upgrade rules to remove DamageWarhead.DeathType
...
and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
reaperrr
037bd6794c
Upgrade rules for moving Voice to Voiced trait
2015-05-22 01:51:52 +02:00
penev92
dc3ae39db1
Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
2015-05-07 03:04:11 +03:00
penev92
e3e6bcaf2a
Add an upgrade rule for explicit prerequisite providing by buildings
2015-05-04 01:58:49 +03:00
abcdefg30
cd9af39662
Merge pull request #8044 from penev92/bleed_withSpriteBody
...
Retire RenderFlare and WithFire traits
2015-05-03 11:19:02 +02:00
penev92
c5dead9098
Introduce WithSpriteBody trait
...
Add upgrade rules
Add ISpriteBody
2015-05-03 11:54:27 +03:00
abcdefg30
95e3713b69
Add an upgrade rule
2015-05-01 14:16:20 +02:00
Chris Forbes
16c61cb929
Merge pull request #8017 from pchote/map-definitions
...
Remove magic ActorReference/SmudgeReference parsing
2015-04-30 10:46:27 +12:00
Paul Chote
d255a3989e
Upgrade mod rules.
2015-04-30 07:35:27 +12:00
Paul Chote
981f782cf9
Add a stub for upgrading map actors.
2015-04-30 07:06:14 +12:00
Paul Chote
94f22638be
Add an upgrade rule.
2015-04-27 19:47:12 +12:00
abcdefg30
c4a63eee30
Merge pull request #7875 from penev92/bleed_exposePlayerReferences
...
Add upgrade rules support for map PlayerReferences
2015-04-26 22:53:42 +02:00
penev92
2402b56da7
Reorganize PlayerReference loading to enable upgrade rules for them.
...
The PlayerReference definitions are now stored
as raw MiniYamlNodes in the map.
2015-04-26 23:16:20 +03:00
penev92
36abf2ac41
Add an upgrade rule for TakeCover
2015-04-26 14:29:12 +03:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
Paul Chote
8f93d7b5d7
Simplify and fix animation glitches.
2015-04-25 22:52:14 +02:00
Matthias Mailänder
b07d125d18
add an upgrade rule
2015-04-25 22:52:14 +02:00
Paul Chote
84e85d8a5d
Rename Image -> Images.
2015-03-30 20:20:36 +01:00
reaperrr
33cb4fe3e1
Projectile refactoring upgrade rules
2015-03-27 00:11:31 +01:00
reaperrr
c51afd837c
Upgrade rules for LimitedAmmo -> AmmoPool refactoring
2015-03-26 23:21:02 +01:00
Paul Chote
4ea55809ca
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 13:04:17 +00:00
RoosterDragon
1515ac54f6
Enforce a line length limit.
2015-03-19 17:20:34 +00:00
Taryn Hill
1e0612ddf0
Change SoundOnDamageTransition to randomly select
...
from a string[] instead of a single string.
2015-03-12 16:09:11 -05:00
reaperrr
89527962dd
Upgrade rule for PerCellDamage removal
2015-02-17 01:33:23 +01:00
ScottNZ
582b6635ff
Brace style fixes
2015-02-13 02:32:49 +13:00
penev92
828614d0f0
Add YAML upgrade rule
2015-01-25 17:17:35 +02:00
Oliver Brakmann
1f048b64ac
Add upgrade rule for PlayMusicOnMapLoad removal
2015-01-25 14:44:13 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2
Formatted all files.
...
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Paul Chote
380b0e1561
Capitalise cursor properties.
2014-12-23 22:09:21 +13:00
Oliver Brakmann
280b30961f
Add plumbing for short game option
2014-12-18 20:03:26 +01:00
Paul Chote
ecd3809bc2
Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 17:06:43 +13:00