Zimmermann Gyula
51db12467d
Allow the missile to snap at the target at reach.
2016-11-28 17:14:30 +01:00
reaperrr
8ba9afdb16
Cache Missile LaunchAngles in constructor
...
To have one central place for the info look-ups. Makes it a little easier to rename the properties or merge them into a single Angle[] property.
2016-10-22 17:57:32 +02:00
reaperrr
0b7fdc411b
Cache Missile speed infos in constructor
...
The primary reason is to have one central location for the look-ups, so we'll only have to change up to 3 lines if we rename or merge the speed properties.
2016-10-22 17:57:32 +02:00
abc013
464eae8bc4
Fixed enemy missiles not being deflected by Radar Jammers
2016-09-05 19:52:13 +02:00
abc013
c2f21a21ef
Replaced the AlliedMissiles boolean on JamsMissiles by a Stances field (DeflectionStances).
2016-08-27 22:09:12 +02:00
Matthias Mailänder
71743b3b4a
Only sync projectiles and future synced effects.
2016-06-13 14:35:28 +02:00
reaperrr
386b142913
Add random sequences support to Missile
2016-05-31 15:05:30 +02:00
reaperrr
3d2855c3b9
Missile description fixes
2016-05-31 15:05:28 +02:00
reaperrr
fef4f3eb79
Move projectiles to their own namespace and folder
...
While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
2016-05-28 14:42:33 +02:00